Dannyalcatraz said:I'm not rounding
Yes you are.
By taking 9.075 points of damage per round, the Str Monk (who has 18hp) takes an expected 18.15 hp of damage by round 2, dropping him.
No. He doesn't take 9.075 points of damage every round. He can take any integer amount from none to 24 on any given round. It is only on average that he takes 9.075, and on average he lasts 1.98 rounds. When you treat that as definitely dying before his third round starts you are rounding off. Sometimes he will die in the first round without gloving the trogs at all, sometiimes he will kill all three without taking a scratch. You cannot treat this distribution as a definite outcome at teh expected value.
The Dex monk with the same HP takes only 17.55 hp of damage in the same time- he survives to round 3 just barely.
No, he survives on average for 2.05 rounds. Which is on average 0.07 rounds longer than the strong monk. When you treat that as definitely surviving for a whole extra round you are in effect rounding off. And screwing up. You cannot treat an expected survival time of 1.98 rounds as definitely dying after making two attacks. You cannot treat an expected survival time of 2.05 rounds as definitely surviving to make a third attack.
This isn't quite right. The Str monk got in trouble because each change in the scenario featured opponents with a higher expected damage per round being done to the monk- but damage per round is affected by several hidden variables. And it is the expected damage/round the monk recieves that is the key to a monk's survivability...and his ability to deal damage in later rounds.
No he didn't. He got in trouble because your invalid rounding habits worked out to his disadvantage in that particular scenario.
The number of opponents affects it. Number of attacks affects it. Their equipment affects it. Their to hit and damage bonuses (of whatever source- str, class features, etc.) affect it.
Their hit bonus does alter the percentage by which the strong monk outclasses the dextrous monk. The better the opponents' AB is, the greater the advantage to the strong monk.
Number of opponents, their damage output, and their number of attacks do not alter the comparison between the strong monk and the dextrous monk.
In reality any of these variables that significantly increases the expected damage/round affects the Str monk more adversely than the Dex monk. A foe or foes that hits often but doesn't hit hard could still have an expected damage/round equivalent to the 3 trogs in the last example- as could a foe with a huge weapon but poor accuracy, or a moderate weapon with moderate accuracy.
You are quite wrong about that. If you can't see why from the algebra and explanations I posted above I am just going to have to ask you to believe me. I am a math whizz. I did an entire major in statistics.
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