I'd like to make a funny point on the "playtesting" that Defcon bought up to defend MM solos. Within a week of 4E being released, in fact someone may have figured it out before release - there was a build that used cascade of blades to wipe the floor with Orcus. So the supposedly "top" solo of the original MM was trivially killed with one power that people figured out in one week. It's worth noting that I think - but I might be wrong - that cascade of blades was the first power in 4E to see errata.
The other thing I should mention is that MM3 and actually even MM2 have both kept up with power creep. From what I've currently done in my paragon and epic games, if you adjust MM2 solos to the new maths they work pretty well. From what I've currently done in my paragon and epic games, MM solos aren't able to compete even when the damage is upgraded. I think this is largely because most of the fundamental changes to solos are in MM2. Now that we've moved even further beyond that, the degree MM solo monsters are behind just renders them undesirable without major modifications. By that point, you might as well use a MM2 or MM3 creature (or just make your own).
Edit: For the record, if they made a revised MM with better fluff (MM3 like was perfect IMO) and updated mechanics I would buy it.
I am picking on solos and elites specifically - especially above heroic tier. I will also note that numerous paragon/epic monsters in the original MM and minions are also not very good at what they do. For many who never run games out of heroic tier, I actually agree many of those monsters are still perfectly functional and work well. When you get into paragon and epic, as has already been noted in other discussions that's when those creatures suddenly encounter a big brick wall.
The other thing I should mention is that MM3 and actually even MM2 have both kept up with power creep. From what I've currently done in my paragon and epic games, if you adjust MM2 solos to the new maths they work pretty well. From what I've currently done in my paragon and epic games, MM solos aren't able to compete even when the damage is upgraded. I think this is largely because most of the fundamental changes to solos are in MM2. Now that we've moved even further beyond that, the degree MM solo monsters are behind just renders them undesirable without major modifications. By that point, you might as well use a MM2 or MM3 creature (or just make your own).
Edit: For the record, if they made a revised MM with better fluff (MM3 like was perfect IMO) and updated mechanics I would buy it.
Herschel said:A lot of MM1 baddies work great, yes even the HP sacks. In a group I run the players all tried to build damage monkeys. Those HP sacks meant the artillery could make their lives miserable and they couldn't just chew through encounters in no time flat.
I am picking on solos and elites specifically - especially above heroic tier. I will also note that numerous paragon/epic monsters in the original MM and minions are also not very good at what they do. For many who never run games out of heroic tier, I actually agree many of those monsters are still perfectly functional and work well. When you get into paragon and epic, as has already been noted in other discussions that's when those creatures suddenly encounter a big brick wall.
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