Remathilis
Legend
Lanefan said:What I'm wondering is whether the reduced lethality will lead to a reduction in the number of edge-of-the-seat we're-all-gonna-die moments of tension that make a session memorable.
I don't think the lethality will be reduced as much as obscured. Quick, your friend just took a crit and is down, your other friend is slowly turning to stone, and the beholder still has another action to take is very intense IMHO.
What I think you'll see less of (thanks to higher hp, better defenses, no SoD) is the tension build as one side gains and presses an advantage over multiple rounds, rather than the bulk of the encounter's tactical (hence dangerous) elements happening in round 1 and the remaining rounds being a formality if even necessary.