lukelightning
First Post
This leads to "An adventure for characters levels 9-14...or possibly 16 if there are lots of thieves in the party, or 8 if you have some paladins...."
Umbran said:The issue, at base, is that 1st and 2nd edition did rely on the notion of "level", but it was a poor notion upon which to rely. Foundation of quicksand, and all that.
Yes. It is a point of good design to have an engine that works cleanly and smoothly. It is easier to add to, modify, understand, and use. What's bad about that?
The only thing that becomes more "organic" (which, in this case, really means "irregular") with the old tables is the spread of character levels.
The new system allows for far more organic character development, in that they are not locked into a single class choice for eternity. Characters can have changing wants and needs through the life of the campaign, and grow to suit those needs by choosing different classes. Maybe the level number on the character sheets are all the same, but the characters vary far more widely now. That, I suggest to you, is more truly "organic" than the spread of levels you got in 1e.
thedungeondelver said:Organic.
Gentlegamer said:It facilitates the idea of "taking" a level in different classes via multiclassing. It's as if the character is shopping at the character class market and decides to pick up a level in a class as an afterthought, in my opinion.
lukelightning said:This leads to "An adventure for characters levels 9-14...or possibly 16 if there are lots of thieves in the party, or 8 if you have some paladins...."
thedungeondelver said:I will admit that the hard and fast rules for that weren't there, for everything, but that there was a lot of suggestion and a lot of things left up to the mind of the DM...that there was a great deal of, how shall I say, individual initiative in how to go about it all. That's more organic to me than a cut-and-dried methodology from which there is no deviation.
WayneLigon said:But wait! Mouser only knows a piddly little amount of magic, but multiclassing like AD&D had it means that my magic-user level will always be within 1 of my thief level (I think there is a brief hiccup where you're actually two levels ahead but that all levels out after about 8th or 10th, I forget which, where the thief suddenly has a comparatively huge gap in XP as oppossed to his other levels). So, it doesn't model that sort of thing well at all.
WayneLigon said:Different strokes, and all. I'd rather have a methodology spelled out for me rather than 'what I can convince the DM to let me do'; that almost always leads to arguements and favoritism.