thormagni
Explorer
OK. I hope I can explain this idea in terms that make sense.
What if: Instead of making characters for any particular game system or genre, we made characters for D20 Modern? Then, when we wanted to play in a given genre, we could just move our characters over to that D20 setting? Those characters could be our baselines and levels and powers could be added as needed for the setting, and subtracted for the next. For example, if we wanted to play in Inzeladun, we would temporarily add some levels of some appropriate fantasy prestige class. Or Cyberpunk, we could do the same.
I could see several in-game rationales for doing this:
1) Maybe the world is like Rifts or Torg, where reality and time morphs and shifts and things change from one area to the next -- i.e. this state is in the Old West, that state is in the high-tech future, the next is a medieval setting.
2) The characters are travelling through time or reality, like in the Quantum Leap TV show, moving their core modern world personalities into existing bodies until the "leap" to the next setting.
3) The characters are on-line icons or programs, such as in William Gibson's Cyberpunk stories. When they move into a new computer system, they take on the properties of that "reality." Maybe a computer network in Nevada is an Old West setting, a computer network in Japan is a samurai setting.
4) Maybe we just want to try different genres and rolling up characters for games we will play once or twice is a pain in the rear.
What if: Instead of making characters for any particular game system or genre, we made characters for D20 Modern? Then, when we wanted to play in a given genre, we could just move our characters over to that D20 setting? Those characters could be our baselines and levels and powers could be added as needed for the setting, and subtracted for the next. For example, if we wanted to play in Inzeladun, we would temporarily add some levels of some appropriate fantasy prestige class. Or Cyberpunk, we could do the same.
I could see several in-game rationales for doing this:
1) Maybe the world is like Rifts or Torg, where reality and time morphs and shifts and things change from one area to the next -- i.e. this state is in the Old West, that state is in the high-tech future, the next is a medieval setting.
2) The characters are travelling through time or reality, like in the Quantum Leap TV show, moving their core modern world personalities into existing bodies until the "leap" to the next setting.
3) The characters are on-line icons or programs, such as in William Gibson's Cyberpunk stories. When they move into a new computer system, they take on the properties of that "reality." Maybe a computer network in Nevada is an Old West setting, a computer network in Japan is a samurai setting.
4) Maybe we just want to try different genres and rolling up characters for games we will play once or twice is a pain in the rear.