A thoroughly modern idea

thormagni

Explorer
OK. I hope I can explain this idea in terms that make sense.

What if: Instead of making characters for any particular game system or genre, we made characters for D20 Modern? Then, when we wanted to play in a given genre, we could just move our characters over to that D20 setting? Those characters could be our baselines and levels and powers could be added as needed for the setting, and subtracted for the next. For example, if we wanted to play in Inzeladun, we would temporarily add some levels of some appropriate fantasy prestige class. Or Cyberpunk, we could do the same.

I could see several in-game rationales for doing this:

1) Maybe the world is like Rifts or Torg, where reality and time morphs and shifts and things change from one area to the next -- i.e. this state is in the Old West, that state is in the high-tech future, the next is a medieval setting.

2) The characters are travelling through time or reality, like in the Quantum Leap TV show, moving their core modern world personalities into existing bodies until the "leap" to the next setting.

3) The characters are on-line icons or programs, such as in William Gibson's Cyberpunk stories. When they move into a new computer system, they take on the properties of that "reality." Maybe a computer network in Nevada is an Old West setting, a computer network in Japan is a samurai setting.

4) Maybe we just want to try different genres and rolling up characters for games we will play once or twice is a pain in the rear.
 

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Sounds great! Now I just need the d20 Modern rules...

Right now like I said I'm not 100% on whether or not I'll make it on the 10th, but I'm at least 75%/25% for yea.

FR
 


That sounds great! I was actually thinking of something similar to that this morning, although I wasn't that advanced in the thought process with my lack of knowledge of the different games.
 

If we're going to be playing d20 Modern why not do the whole "high school gaming" thing and make avatars of ourselves.

Probably not very heroic, but various things could rectify it.

Strength is cut-and-dry. You just have to spend some time with some weights or remember some time that you did. (Military press=Lbs. you can lift over your head)

Take an online IQ test and divide your result by 10 to get IQ easy.

The other stats are somewhat vague and hard to define...

There used to be an online test for it, but when I searched I found that it had been taken down. A throughly interesting idea although it could wind up that we have a group entirely consisting of scholars so who knows ;)

FR

P.S. - Sorry if my idea is a little to "The Summoner Geeks"-esque.... For some reason it is still the first thing of which I think when I consider a contemporary/modern game.
 

Feyd Rautha said:
If we're going to be playing d20 Modern why not do the whole "high school gaming" thing and make avatars of ourselves.

I really have no interest in playing myself. For one thing, I get tired of writing all those 18s down. For another, I play myself pretty much every day of the year. And really how do you quantify things like Wisdom and Charisma in the real world?
 

I am not sure I would like playing "me." I do that in real life and... well, let's just say sometimes I wish I were someone else.

I am pretty sure I don't want to take an IQ test either. Finding out that I am not as smart as I like to think I am would not be fun - and neither would finding out that I am smarter than I usually act. I just think assigning "realistic" stats to "me" would be a miserable exercise (at least it would for me).

I can just imagine coming up with stats for "me" and then having everyone argue about how innaccurate I was - the last thing in the world I EVER want to find out is what someone actually thinks of me.
 

InzeladunMaster said:
I am pretty sure I don't want to take an IQ test either. Finding out that I am not as smart as I like to think I am would not be fun - and neither would finding out that I am smarter than I usually act. I just think assigning "realistic" stats to "me" would be a miserable exercise (at least it would for me).

And that is really the crux of it. No matter what I assigned or how I calculated it "realistically" I am NOT going to be "heroic." If I rolled a character with MY stats, I would re-roll.
 

In an e-mail exchange, with Vince and Jason, I mentioned that I would like to create a D20-based, classless game system that could be used for any genre. After a bit of perusal, I'm wondering if Mutants and Masterminds Second Edition might not just fill the bill without any work on my part. So far, it looks really good.
 

I look forward to whatever is produced. I've been writing stories based on more of a classless system over the years and it would be interesting to make them into adventures. Basically generic characters with wide branches on the ability tree rather than requisite "class" based abilities.
 

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