Quartz
Hero
Thinking out loud here. Turn Undead's a bit of an unwieldy mechanic. It doesn't square with the rest of the D20 magic system, and then there are the uses of Turn Undead to power Divine feats.
As is, clerics essentially double-dip for their divine power.
What if clerics had to expend their holy power i.e. spell slots to Turn Undead? The affected undead would then have a Will (maybe Fort?) save of 10 + Spell level + Stat bonus + applicable feats as per a normal spell. If the undead fails its first save, it has to make a second save to avoid being commanded or destroyed. Turn resistance would probably only apply to the second save.
What if clerics had to expend spell slots to power Divine feats? E.g. the cleric uses a 3rd level slot and thus his Divine Power is +3 for the requisite number of rounds? Or should it be + Cha Bonus for 3 rounds? This would nerf those paladins who stop after L4 because they just want the uses of Turn Undead to power Divine feats.
What do you think? Is this worth further thought?
As is, clerics essentially double-dip for their divine power.
What if clerics had to expend their holy power i.e. spell slots to Turn Undead? The affected undead would then have a Will (maybe Fort?) save of 10 + Spell level + Stat bonus + applicable feats as per a normal spell. If the undead fails its first save, it has to make a second save to avoid being commanded or destroyed. Turn resistance would probably only apply to the second save.
What if clerics had to expend spell slots to power Divine feats? E.g. the cleric uses a 3rd level slot and thus his Divine Power is +3 for the requisite number of rounds? Or should it be + Cha Bonus for 3 rounds? This would nerf those paladins who stop after L4 because they just want the uses of Turn Undead to power Divine feats.
What do you think? Is this worth further thought?