Quickleaf
Legend
Tell me about it! I just found out that the adventure I'm writing is totally unrealistic. I mean, how was I supposed to know manitcore don't exist? I'd better think more carefully about who I trust at the San Diego Zoo...mythusmage said:Actually,
Though often many discrepencies between reality and RPG come about either because the designer/author doesn't know what he's talking about, or because he felt like cutting corners.
And as for naming the goblins we slay and steal from, I'm all for it!
I get the feeling you think True20 is more conducive to viewing the game as a world/setting instead of a set of rules? In that case, I agree.