If you have old school gamers, the minute undead start throwing out worms one of two things is going to happen. Either they're going to go "EWW! WORMS! GET THEM OUT GET THEM OUT GET THEM OUT!" or they're going to go "Kyuss? Crap. Okay somebody grab the torch."
Either way they're going to figure out how to deal with the worms or the PCs are going to die. Nerf divine magic hard enough and the players will just have a backup character ready to go because unless I'm missing something getting infected will be a death sentence. I wouldn't enjoy that kind of campaign myself.
It's far easier to just burn through party resources as I said way, way up thread. Until higher levels the ability to cure disease is quite limited. They can handle 1 or 2 infections per day? Great. Throw 5 or 10. Reinfect people. Make it more difficult to cure someone the second time they get infected. There have been a ton of other suggestions. I've thrown undead heavy campaign arcs at my players several times in 5E. It's pretty easy to counter turn undead, you just have to throw a few more and have them come in waves. In my current game we have a 7th level cleric, he can channel divinity twice per short rest.
But again the whole premise of "I want to nerf clerics and paladins to the point where there's no reason to play them is okay because no one plays those classes anyway" is just odd. If no one plays them you don't have a problem. If half the party plays them then you just need to tweak the encounters in a slightly different way than you were going to have to modify them anyway.
Either way they're going to figure out how to deal with the worms or the PCs are going to die. Nerf divine magic hard enough and the players will just have a backup character ready to go because unless I'm missing something getting infected will be a death sentence. I wouldn't enjoy that kind of campaign myself.
It's far easier to just burn through party resources as I said way, way up thread. Until higher levels the ability to cure disease is quite limited. They can handle 1 or 2 infections per day? Great. Throw 5 or 10. Reinfect people. Make it more difficult to cure someone the second time they get infected. There have been a ton of other suggestions. I've thrown undead heavy campaign arcs at my players several times in 5E. It's pretty easy to counter turn undead, you just have to throw a few more and have them come in waves. In my current game we have a 7th level cleric, he can channel divinity twice per short rest.
But again the whole premise of "I want to nerf clerics and paladins to the point where there's no reason to play them is okay because no one plays those classes anyway" is just odd. If no one plays them you don't have a problem. If half the party plays them then you just need to tweak the encounters in a slightly different way than you were going to have to modify them anyway.