A Truly Sunless Citadel

Lord Wyrm: I like the manipulation angle, as it fits very well into one of Shar's aspects. As long as he follows her, I have no problem with you throwing the hat in the ring.
 

log in or register to remove this ad

As the shadows fall across his face, Norr Devlin kneels at the hidden altar to Shar in the deepwoods around Silverymoon. His scythe glistens in the midnight moon, as blood drips have hardened down it's blade. It was a good night. An honorable night. Norr heard the call from his goddess right as the sun set at dusk, and he succeeded in his task before 9:00pm. Three men lay dead... their innards spilt on the cobblestones outside the temple to Lathander, God of Light. Norr saw them in his mind's eye. Norr saw them with his real eyes. Norr saw these men of the cloth die by his hands... the scythe opening their bellies to the night air. Shar called him this evening. The foes of darkness must not be allowed to shine. Norr answered.

He hears her call. He serves his goddess.

**********

Norr Devlin is a 1st level Human CE Paladin of Slaughter (see the D20SRD hypertext website that includes the variant paladin rules from Unearthed Arcana)

If you'd like more info for my entry, let me know and I'll keep fleshing out. This was just the starting taste to see if you liked it. Thanx Verbatim!
 
Last edited:

Nicos Corynian
Age: 22

Born to Chessentan immigrants to Waterdeep who grew weary of the constant wars of their homeland. Nicos himself was born in Waterdeep two months after the trek that brought his parents there. The boy exibited remarkable intelligence and was recruited to be the apprentice to a local mage, unfortunately due to money problems young Nicos could not continue his education and eventually had to help support his family by stealing on the street. On his fifteenth birthday Nicos's parents were "mysteriously" slain. The murders remaining unsolved the now unfettered Nicos set out to become his own man. Under the tutelage of one of the notorious Shadow Thieves, Nicos gained some skill in working second story jobs and became one of the better men at it. Nicos's modus operendi always included stealing literature from the houses of his marks and Nicos took to the books as if they were gold. Following six years working with the Shadow Thieves Nicos was involved in some unpleasantness concerning the local guildmaster, his wife, his wife's lover, and a few well placed comments once again freeing him. The church of Shar recruited Nicos, now twenty-one, as a sage and occasional thief. Nicos has since taken quite well to the church of his patron, and while not a cleric, he is certainly a well respected individual.
 
Last edited:

Mourn Moonglow, Gold Elf Cleric of Shar

Mourn was always an inquisitive friendly boy who always had a passion for forgotten or obsure lore, as a young boy Mourn made the acqauntence of Saevel Amalith an elderly and revered Loremaster.

Saevel recognised in Mourn a great potential as a servant of Shar, thus Saevel took Mourn under his wing, and encouraged Mourns passion, what soon resulted was a game of sorts, Saevel would pick a target for Mourn, it was then up to Mourn to discover either a secret or a little known fact about this person, naturally Mourn was immediately enchanted with this game.

Over time as Mourn witnessed the outcome of some of these secrets being revealed (or threatened to be revealed), Mourn realised the power that could be exercised over others, if you were to learn their deepest darkest secrets.

It didn't take long for Mourn to soon gain a measure of power over some of his peers, also thru the threat of revealing their darkest secrets, Mourn was able to force these elves to gather other more interesting bits of information for his own use or for his mentors.

By the time of Mourn's coming of age Mourn had already secretly dedicated himself to Shar keeper of Secrets
 

Here's what I had written with the campaign changes.
Let me know if I forgot anything.
As regional gear I recieved Masterwork Studded Leather and 20 Masterwork Arrows.
I sold the arrows for half-price as I didn't need the extra weight and I'm not proficient with a bow :\

[sblock]Novic “Atum” Cleniph
Chaotic Neutral Male Human Sorcerer (1)
Celebrates Shar
Age: 20
Height: 5’11”
Weight: 150lbs
Eyes: Blue
Hair: Black
Skin: Tan

STR: 10 (0)
DEX: 14 (2)
CON: 14 (2)
INT: 12 (1)
WIS: 12 (1)
CHA: 16 (3)

HP: 9
AC: 15
~ Touch: 12
~ Flat-Footed: 13

(3) Fortitude: 0 + 2 + 1
(2) Reflex: 0 + 2
(4) Will: 2 + 1 + 1

(6) Initiative: 2 + 4
BA: 0
~ (0) Grapple: 0 + 0

Weapons
Dagger – 0 (1d4) 19x2

Skills
(7) Bluff: 3 + 4 + 0
(5) Concentration: 1 + 4 + 0
(5) Knowledge Arcana: 1 + 4 + 0
(3) Listen (cc): 1 + 0 + 2
(1) Search (cc): 1 + 0 + 0
(5) Spellcraft: 1 + 4 + 0
(3) Spot (cc): 1 + 0 + 2
(-6) Swim (cc): 0 + 0 - 6

Spells/Day
(0) - 5
(1) - 3 + 1

Spells Known
(0) Detect Magic
Ray of Frost
Acid Splash
Prestidigitation
(1) Mage Armor
Chill Touch

Feats
Improved Initiative [Human]: +4 to Initiative
Strong Soul [Regional]: +1 to Will and Fortitude. +3 against Death effects, Energy Drain, and Ability Drain.
Spell Penetration [1st Level]: +2 to Caster Level checks to defeat Spell Resistance.

Special Abilities
Extra Feat at 1st Level
4 Extra Skill Points at 1st Level
Extra Skill Point at Every Additional Level
Simple Weapon Proficiency
Summon Familiar

Languages
Common
Illuskan
Draconic

Possessions
Dagger (1lb)
~Type: Piercing or Slashing
~AB: 0
~Damage: 1d4
~Critical: 19x2
Masterwork Studded Leather Armor (20lbs)
~Type: Light
~AC: 3
~MAX DEX: 5
~Check Penalty: 0
~Spell Failure: 15%
~Speed: 30ft
Spell Component Pouch (2lbs)
Waterskin (4lbs)
Scholar’s Outfit (6lbs)
Belt Pouch (.5lbs)
Signet Ring (0lbs)
Scrollcase (.5lbs)

Weight Carried: 34lbs (Medium Load = 20ft)
Light Load: 33lbs or <
Medium Load: 34lbs – 66lbs
Heavy Load: 67lbs – 100lbs
Lift Over Head: 100lbs
Lift Off Ground: 200lbs
Push or Drag: 500lbs

Speed: 20ft

Moneys
GP – 76
SP – 0
CP – 0

-----------------------------------------------------------------------------------------

Anaximander
Chaotic Evil Male Toad Dread Familiar

STR: 1 (-5)
DEX: 12 (1)
CON: 11 (0)
INT: 6 (-2)
WIS: 14 (2)
CHA: 4 (-3)

HP: 2
AC: 16 (+4 size, +1 DEX, +1 NA)
~ Touch: 16
~ Flat-Footed: 15

(2) Fortitude: 0 + 2
(2) Reflex: 0 + 2
(4) Will: 2 + 2

(1) Initiative: 1 + 0
BA: 0
~ Grapple: -17

Skills
(21) Hide
(4) Listen
(4) Spot

Feats
Alertness

Special Abilities
Magical Beast
Amphibious
Low-Light Vision
Improved Evasion
Share Spells
Empathic Link

Speed: 5ft

Personality
Anaximander is like any other familiar except that he is far more knowing of his master than most. Anaximander knows well his master’s desires and makes a point to bring those desires to life. Often he will argue with his master, telling him to seek out his slightest whims, completely incognizant of their possible harm.
Anaximander despises those who would mock his master and makes his wrath clear to them, sometimes even going so far as to invoke every toad’s natural defense. Many a foul-mouthed bartender has found his ale a richer shade of amber and a lot stronger to match.

Description
Anaximander is a small gray toad with black and darker gray warts and spots. His eyes are a set of oily black pools glimpsing into the deep abysmal wrath of millennia of innocent toad deaths everywhere.

-----------------------------------------------------------------------------------------

Background
Originally from the Moonshae Isles, Novic was born into a family of relatively noble breed. His father was a vassal lord and his mother a wandering woman of the woods. He was delivered to his father at his doorstep (generally speaking) on the eve of a great storm. His father left him in the care of his councilor and mage, where he was taught his letters and of the many magical beasts of the land. The mage took him on many “field trips” to different planes of existence and showed him these magical beasts, rather than simply tell him of them. It was then that he first learned of the great wyrms and his fixation for them began.
By the age of twelve, Novic’s love for his father was given to the substitute, his tutor and mentor. His mentor, however, was a conniving and cruel man who sought after Novic’s father’s position and wealth. Novic’s mentor used him to slay his father in his sleep. They were later found out and chose to exile themselves rather than face justice for their crime.
Before being caught, Novic’s mentor cast one last land-traversing spell, misfiring and landing them on the Dragon Coast. Later, at the age of fifteen and after finding his mentor a revolting and petty man, Novic killed him in his sleep; not out of cowardice, but out of the fact that he found the irony in it amusing.
In the streets of a small dock village, Novic adopted the name “Atum,” finding it easier to use with the xenophobic natives. Here, as his loneliness ate at his sanity he realized his powers of sorcery (probably granted from his mother’s side) and summoned his familiar, Anaximander.
His loneliness solved, he maintained a meager existence using his abilities to entertain the natives, being sure not to allow them any clearer sight at what he was or where he was from.

Personality
Novic is best described as egomaniacal, psychopathic, and obsessive. All are below him, the natives of the Dragon Coast especially. He maintains an antisocial manner, wishing to talk with his toad more than any mortal, and doing so often. He is overly fascinated with dragons and often tells of his dragon heritage. Since his early childhood he has dreamed of achieving “dragonhood” and tends to speak in the Draconic language when speaking to his familiar.

Description
Novic is decked in enough purples to be almost blinding. His robes are a deep purple sapphire and the sleeves of which hang past his hands. His long sleek black hair flows to the sides of his blue eyes and well past his shoulders. On his right hand he wears a signet ring of silver carved in the likeness of a wyrm with plum quartz stones for eyes. On his right forearm is tattooed in mahogany ink the Draconic character for Shadow and on his left in lavender, the character for Night, both stretched and swirled to cover a decent portion of the flesh.[/sblock]
 
Last edited:

Wilby Blackcap, the outcast halfling apprenticed as a baker, who tried to raise his pet wombat, and found his calling as a necromancer. After being dismissed for taking back some bones, he left the body of the employer in the oven. He wears a black cap on his head.

He would love nothing more than to one day return to the village with an army of undead trailing behind, eviscerating all in the community for jilting and rejecting him.
 
Last edited:

Darn Defcon_1 beat me.

I wanted to play a Paladin of tyrany. LE

Terul was born the son of a farmer. His father was extremely rude savagely beating him for any single mistake he could do. He spent most of his youth feeling humiliated by him. Feeling as if he wasn't good for anything.

His father who was doing business was often sending him to sell the harvest to the market. One of his customer happened to be a priestress of Shar. She quickly noticed the young men hidden potential. Terul was very shy, always putting his long dark hair in his face to hide himself, always scared that he would get beaten.

Slowly she started to give him secret appointement at night. Slowly she taught him the teaching of Shar and how he could apply it to his life. She also helped him discover his hidden skills and talent. She helped him rebuild his self-confidence, and trained him in the art of war.

at 17 she offered him a "weapon" and "armor" telling him that he was now a defender of the faith. Nobody ever had confidence in him like she did. The older priestress also taugh him the pleasures of life. It's on that night that he decided that it was time for him to get rid once and for all of his father. He took his "weapon" and "armor" and ran to his father's barn. It was time for the old tyrant to be replaced by the stronger one. Yelling unholy words of the godess he killed in cold blood his entire family. He was now free from all earthly bond, ready to dedicate himself fully to his godess and her word.

Tarul went back to the old priestress his last weakness but she had dissapeared, she knew that has long as she was around Tarul destiny would never be completly fulfilled.

Not able to find her anywhere Tarul's armor still stainted with his siblings blood, kneeled on the ground his blade in front of him and promised the godess that from now on he was entirely hers. He quickly stood back up. He had to leave, before the sun rises and everyone witnesses what just happened. He then walked back to his father's barn and took the best horse and ran away in the night...

[sblock]
Just a begining
Paladin of Tyranny
str 16
int 10
wis 14
dex 10
con 14
Cha 14

HP 12
BAB+1
[/sblock]
 

Whoa, Verbatim, looks like I'm too late for this party, but if I'm not, let me know. I'd love to play. :)

Edit: in case it's based on character backgrounds, here's one if drow are allowed:

Tydil Re'endihst led a normal life for a male drow of a minor house, dodging priestesses and learning how to fight. He had just finished his first year at Melee-Magthere when he received news that his house was besieged, and that all sons and daughters needed to return immediately. He made appropriate excuses and arrived at his house in time to fight in its last battle. He escaped into the tunnels of the Underdark and was chased to the Surface. Once there, he almost went back but the threat of certain death at the hands of his enemies was greater than the possible death at the hands of Surface mobs. How bad can the weak Surface races be, after all?

He found a home away from home with a group of Shar devotees. They accepted him before they discovered he was a drow, and when he finally revealed his nature, they shrugged and continued. He has not given up his worship of Lolth, though he has hidden it.

(NE drow fighter)
 
Last edited:

Looks like I'm too late. :(

If you are taking alts, I'd like to play a NE cleric of Shar from the city of Shade, if that's allowed.

I'll give more background info if requested or when my chance comes up. :)
 
Last edited:

I Changed my mind I can resign myself to play a paladin or a fighter. I find them too unidimensional. I will go with my good old favorite warrior type the Ranger.

A lawful evil ranger, methodical head hunter type

will post more soon
 

Remove ads

Top