DND_Reborn
The High Aldwin
@dnd4vr, my wife ran a campaign where we had 3 people (half the party) that could counterspell. We had counterspell conga lines where all the PCs counterspell either the original spell or a counterspell of the counterspell of the counterspell of the ... wait I lost count.
But you get the idea. Unless the number of enemy spellcasters outnumbered the PC spellcasters, the NPC spellcasters never got a spell off. Part of this was because she was purposely running a high-powered gonzo campaign where we went nova all the time, but after a while it just became perfunctory. She could always throw multiple spellcasters, but that made balancing encounters difficult. If the encounter happened to fall after a lot of people were drained, it became a super tough fight. PCs have spell slots? It's a cake walk.
Maybe you've been lucky enough to never see this.
Thanks for the insight. We have four spellcasters currently in a party of seven, 3 of whom can counterspell or dispel or both. At our current level (mostly 9th) we can't use too many of our spell slots to combat the enemy casters because it burns through our spell slots too quickly. Also, the range and no knowing what spell we are countering makes it a gamble at best, and for a 3rd or higher level slot. So, the only time we see counterspells is when we become desperate--the fight is on the line and if that enemy caster's spell goes off, it could be devasting to the party.
We also don't get a lot of chances for long rests during adventures, so regain spell slots is not easy. I guess most of us understand how much of an issue it is really is simply due to the game-style/table. For your example, it was an issue, for us, not so much.
Thanks again for your input.