Paul Farquhar
Legend
What problem does this solve? It reduces complexity by limiting competing Counterspells.
On the complexity scale, than racks just below trivial.
What problem does this solve? It reduces complexity by limiting competing Counterspells.
In 5e you can counter-counterspell a spell you are casting. What if that were not possible?
I.e. You cannot Counterspell the Counterspell that targets you or a spell that you are casting. You may still Counterspell a Counterspell targetted at another spellcaster or their spell.
Or, more generally, you cannot take a Reaction while you are executing an Action or Bonus Action when said Action is casting a spell.
To theory-justify this, it would be because you are currently casting the original spell and cannot be casting two spells at the same time.
What problem does this solve? It reduces complexity by limiting competing Counterspells.
Simple. Another reason why counterspell will not work on counterspell. This should have been part of the description in the first place IMO. It would have avoided a lot of issues.
Ok, I have NO clue what people seem to be complaining about this OP. So, you can't counter a counterspell because you can't take a reaction while taking your action. Seems pretty simple and logical to me.
Ok, I have NO clue what people seem to be complaining about this OP. So, you can't counter a counterspell because you can't take a reaction while taking your action. Seems pretty simple and logical to me.
Now, you bring in the argument of additional casters and having an ally use their counterspell to stop an enemy counterspell from countering your spell. Ok, if they want to use a 3rd-level slot to ensure your spell works, doesn't seem like an impossible trade-off.
However, if you want to stop the madness and the potential counterspell chain, consider Antimagic Field. Two of them will not nullify each other. In the same reasoning, the antimagical-like nullifying ability of counterspell prevents another counterspell from nullifying it.
Simple. Another reason why counterspell will not work on counterspell. This should have been part of the description in the first place IMO. It would have avoided a lot of issues.
You can take a reaction during your turn. PHB 190: " A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's." So RAW and by a whole bunch of people's games, you can counterspell a counterspell to your casting a spell.
The OP is suggesting a limited version of what you are saying - you can't cast a reaction while casting your own spell.
It makes sense - simple and logical as you say. But that's not currently what the rules say. All the rules say is that you can take a reaction during your turn. There is nothing talking about not using a reaction during an action. The part about reactions and about casting spells as reactions (PHB 202), just talks about being able to use them in reaction to a trigger.
You can normally use a reaction on your turn, but I don't like the OP's option for a simple reason. In games I've seen, there would be no possibility of an enemy spellcaster getting off a spell if they are seen/in range. Ever.
That will vary based on party and campaign of course, I can only relate what I've experienced.
I just wanted to point out that this is an FAQ addressed by WotC, counter-counter is specifically allowed.
As a side note, if you use the XGtE rules for identifying a spell while it's being cast, you either ID it and don't have a reaction left, or you counterspell blind. So you could be counterspelling a cantrip, or using a counterspell with too low of a slot and need to roll off. Or cast with a higher level slot when it wasn't needed.