Although I don’t dislike the rogue class, I thinks it’s a bit too sneak attack- and traps-based to be really useful in a slightly different campaign set in a fantasy world with less dungeons (for example, Middle Earth or the Wheel of Time). This is a variant class I made to represent a different type of rogue, one with more varied skills but less sneak attack ability (it’s made by combining the Rogue and Star Wars d20’s Scoundrel).
Everything is as per D&D’s rogue except for special abilities:
level -- special
1 -- sneak attack +1d6, trapfinding
2 -- lucky (1/day), evasion
3 -- uncanny dodge, trap sense +1
4 -- sneak attack +2d6
5 -- bonus feat
6
7 -- improved uncanny dodge
8 -- lucky (2/day), sneak attack +3d6
9 -- trap sense +2
10 -- special ability, bonus feat
11
12 -- sneak attack +4d6
13 -- special ability
14 -- lucky (3/day)
15 -- trap sense +3, bonus feat
16 -- sneak attack +5d6, special ability
17
18
19 -- special ability
20 -- lucky (4/day), sneak attack +6d6
All abilities work as that of a rogue.
Lucky enables the character to reroll any roll of 1d20 (up to a number of times per day depending on level, but at most once per encounter). He must accept the second result, even if worse.
Bonus feats are chosen from this list - Acrobatic, Agile, Alertness, Combat Reflexes, Deceitful, Deft Hands, Dodge, Improved Initiative, Lighting Reflexes, Negotiator, Nimble Fingers, Persuasive, Skill Focus, Stealthy.
What do you think of it? Comments and suggestion welcome, especially if they concern balance.
Everything is as per D&D’s rogue except for special abilities:
level -- special
1 -- sneak attack +1d6, trapfinding
2 -- lucky (1/day), evasion
3 -- uncanny dodge, trap sense +1
4 -- sneak attack +2d6
5 -- bonus feat
6
7 -- improved uncanny dodge
8 -- lucky (2/day), sneak attack +3d6
9 -- trap sense +2
10 -- special ability, bonus feat
11
12 -- sneak attack +4d6
13 -- special ability
14 -- lucky (3/day)
15 -- trap sense +3, bonus feat
16 -- sneak attack +5d6, special ability
17
18
19 -- special ability
20 -- lucky (4/day), sneak attack +6d6
All abilities work as that of a rogue.
Lucky enables the character to reroll any roll of 1d20 (up to a number of times per day depending on level, but at most once per encounter). He must accept the second result, even if worse.
Bonus feats are chosen from this list - Acrobatic, Agile, Alertness, Combat Reflexes, Deceitful, Deft Hands, Dodge, Improved Initiative, Lighting Reflexes, Negotiator, Nimble Fingers, Persuasive, Skill Focus, Stealthy.
What do you think of it? Comments and suggestion welcome, especially if they concern balance.
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