Two points:BUT WHAT ABOUT DIGITAL?
I hear you: “Why not just use the digital version?”
And yes, PDFs, apps, and digital reference tools are amazing. But they’re not a complete replacement.
• Not every gaming table allows devices (some DMs still enforce the “no phones at the table” rule).
• Tablets and phones can die mid-session.
• Reading long passages on a backlit screen causes eye strain of its own.
• There’s something irreplaceable about flipping through a physical book—highlighting, bookmarking, the tactile sensation, the way a well-loved rulebook becomes part of your gaming identity.
Digital is a tool. Print is an experience.
And if the industry insists on pushing players toward digital, that’s a different conversation—one that many fans, myself included, are already wary of.
We don’t want to be forced into a digital-only future. We just want to keep using physical books—comfortably.
DnD Beyond doesn't allow you to scale their interactive character sheet. There is a default resolution, which sure - you can do the Cmd+ or Cmd- or use your fingers to scale the page or whatever; but in this modern age with relatively easy a11y (accessibility, "a" - 11 characters - "y", aka "a11y") coding libraries, this should be easy enough to manage - IF an organization wanted to pay money OR avoid costs. Big IF, in the past.
Which brings me to second point. The US president's current administration has been very active in enforcing online a11y regulations, especially web requirements. These enforcement actions may encourage WotC to begin providing accessible web pages, even interactive form parts on their dndbyond site.
It'll be interesting to see where this conversation is at this time in 2027.


