A Warlock Alone, Island Empire solo game

Dinner

After the Gnome Departs, MIchael will spend another 30 minutes or so in casual conservation before saying his goodbyes. He will then collect Guiesspie, provided he is not in themiddle of a game if so he will wait till it finishes then wait another 15 or som minutes before leaving......and make his way back to the ship.
 

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Michael finds Gusseppe stuggling not to nod off at the bar. He smiles and his cheeks are red as Michael comes over. "Time to go home Captain?" he asks. He is grinning perhaps from drink or perhaps from a successful evening. He rises and heads out with Michael, his gait only slightly impaired. "Well, that was a fun evening Captain."
 

Dinner

Smiling and happy that Guiessppi had a good time, Michael will say his final thank you's and goodbyes and leave towards the ship staying in well lite areas. Once upon the ship he will ask for status reports and the overall condition of the ship. He will then retire to his cabin where he will pen the following letter before heading to bed:

Aboard the Retribution
Port of Odessapolis

Mr. Rockhammer
Oak and Anvil
Port of Odessapolis

Mr. Rockhammer.

The hospitalilty and ammentites of your establishment were without par and I deeply think you for the courstey you extended to myself and Lt. Guiessppi.

Respectfully,

M. Storm
 

The streets of Odessapolis are well lit and patrolled by stalwart looking dwarves. You don't expect that there is much crime on these streets. Guisseppe reports that he made it home with only a few hundred less coins than you gave him. "I knew an old western reach dart scam that I saw one time when I was just a kid. I used it to get ahead since the dwarves had never seen it. I let them spend the rest of the evening getting it back and getting a little ahead. I could have left early almost a thousand ahead, but I didn't really think that's what you wanted."
 

Back on Ship

"You did very well Guiessppi, I am proud of you. One of the most important things to learn is when to use coin for fun. neither to get ahead or to lose to much but as a tool for enjoyment and forging relationships" thne thinking for a bit "We will need to think of a suitable gift to reward you sucess" Michael will then turn in for the evening.
 

Giuseppe stumbles off to his own bed humming a tune somewhat drunkenly. Dawn doesn't really come as the night brings thick cloud cover and a showers that lead to a heavy fog. Michael wakes in the dimness of the dark morning.
 

The Morning

Rising to the overcast weather, Michael will take a nice breakfeast and check on the crew. "We will be in port at least two more days gentlemen, so go ahead and make the repairs that need to be made and let's get her squared away..she has been used hard this last few week" Michael will then check on the status of the crew and their overall health. At 10 or so he will set off with three sailors with a various sample of goods and go visit the gnome.
 

Virtually all the crew downed by Grumbar's cooking are back to full duty. Only one fellow who ate a particularly large portion is still on light duty. Nac'Losin is confident that there will be no lasting infirmity from this incident. The sounds of construction can still be heard from the galley though Grumbar does manage to send the Captain a hearty breakfast of fried potatoes, ham and onions with a hollendaze sauce. The businesses of Odessapolis are humming along as Michael and his men make there way to the Jaunty Gnome. Michael finds a squat good-sized white stone tower of solid Dwarven construction at 11 Publican Way. The lower two floors of the building is a mining concern of some sort. A narrow stairway curves around the outside of the tower to a door on the third floor. A sign with an arrow pointing upward matches the image of the Gnomish sailor on the card without the animation magic. At the top of the stairs is a landing before a green wooden door. Lettered in Dwarven script in an arc above the door is says, 'The Jaunty Gnome'. On the landing are several flowerpots artfully arranged and filled with petunias.
 


As Michael opens the door he is startled by the roar of some great cat seemingly just beyond the door. As he peers cautiously inside it seems that the sound is but a glamour to alert the proprietor that customers are within. Stepping inside he sees a well appointed shop filled with racks of fine garments. A half a dozen gnomish tailors sit cross-legged on mats along the curve of a section of wall making alterations or creating garments from cloth with needle and thread. Further around the room are racks of cloth. The shop is quite large for such an establishment filling all this level of the tower except for a small area enclosed area. The area seems to be divided into two Gnome sized floors within the space of the 12 foot ceiling. Glimmerdwang steps from behind a rack of lady's outerwear and bows. "Ah Captain Stormwarden, so good of you to come. Can I offer you some tea?"
 

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