A Warlock Alone, Island Empire solo game

Michael
1d20+4-> [12,4] = (16) Initative
1d20+3-> [9,3] = (12) Fortitude

"FRACK>>CANT SEEM TO MAKE A SAVE"

Willum
1d20+2-> [5,2] = (7) Initative
1d20+2-> [2,2] = (4) Fortitude

Willum Int/Fort
 

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The haunted hallway.

Michael feels his stomach lurch and the contents begin to rise. He hears the sound of retching from behind him along with some 'booms' as Nicholas starts to act.

OOC: Michael and Willum are sickened. Each takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. You still have initiative on them. Actions?
 

The Hallway

Sensing his condition and fearing from that the combinatin of the earlier posion and this new illness will be very dangerous, Michael will unleash a full attack against the creatures in the hopes of taking them down quickly Stepping slightly away from the creatures Michale will delviver his blast 1d20+9-2-> [17,9,-2] = (24) Eldritch blast and doing 5d6+1-> [2,1,2,6,6,1] = (18).
 

The battle for the hallway.

Calling upon his arcane might, Michael steps back into the room and unleashes a blast at the first creature taking it squarly in the chest causing gobbits of putrifying flesh to fly in all directions. This does nothing to slow the creature or calm Michael's stomach.

Michael is assualted by a storm of teeth and claws (1d20+6=25, 1d20+4=10, 1d20+4=13), but only the bite succeeds in penetrating (1d8+4=6) his defenses.

The other undead horror can't get past its fellow in the doorway and simply snarls and spits raking claws on the door frame.

Behind him Micheal hears Willum, still ill, but struggling to act pick up a discarded bottle and toss (1d20+3=22) it to smash (1d4+1=4) on the creature trying to get in. The last of the fine brandy drips down the rictus grin and protruding teeth.

Michael can't tell what Nicholas is up to, but hears him bemoaning, "Gods above, Ogres before us and undead behind, I'm gonna end my days the meat in a beastial necrophilic gang rape sandwich!"

OOC: Michael needs to roll two fortitude saves vs. DC12 and if he makes both act in the next round.
 


The private room

Michael feels a strange chill pass through him and realizes that some dark force about this undead could paralyze his muscles into inaction. The chill is quickly replaced by a feverish feeling, but otherwise Michael continues to be able to fight.

OOC: You just made the more important of the two. Actions?
 

The Private Rooms

MIchael will continue his battle with the foe in front of him, standing his ground Micahel will raise his hands once more and unleash his magic upon his foe.

1d20+9-2-> [17,9,-2] = (24) To hit

5d6+1-> [3,2,2,5,2,1] = (15)Damage

OCC:As Michael has damge reduction does this apply to the natural attacks of this creatures ?
 

The battle for the hallway

OOC: Yes you damage reduction applies to any attack except those made with cold iron if I rememeber correctly. The damage reduction applies to each attack, so if you get hit twice you take one off each.

The undead attacks (1d20+6=20, 1d20+4=23, 1d20+4=20) with amazing fierosity despite Michael's lastest attack which must have nearly felled the creature. Michael is marked with several wounds (1d8+4=9, 1d4+2=3, 1d4+2=5). Michael hears Willum singing behind him and feels a hand on his back as the soothing warmth of healing magic courses (1d8+4=8) through his body.

OOC: Actions for the next round?
 

The Private Rooms

As the creatrue hits Micahel, his arace defeses flare and reduce the damage to 7,1,3 for a total of 11 points. Feeling the prescence of healing magic further bolstering him being down only now 3 points MIchael will uleash yet another arcane attack on the ghoul in front of him.
1d20+9-2-> [14,9,-2] = (21) Attck
5d6+1-> [2,6,5,2,1,1] = (17)Damage
 

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