A Warlock Alone, Island Empire solo game

The private room

Michael's latest blast brings the fell creature's unlife to an end and it collapses in a heap of rotting flesh and moldering bones. However, the other one is on Michael in an instant, claws and teeth (1d20+6=8, 1d20+4=18, 1d20+4=23) lashing out and while the bite misses, he is raked (1d4+3=7, 1d4+3=5) with both claws. Willum manages to toss another bottle, but it shatters on the doorframe just missing the undead.

OOC: You got off easy last round as I forgot to ask for a save. I need another fortitude save at DC12.
 

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1d20+3-> [14,3] = (17)-2 =15 Fort Save
1d20+9-2-> [16,9,-2] = (23) to hit
5d6+1-> [4,2,4,2,2,1] = (15) Damage

Meeting the new attacker with a blast of arcane magic, Michael sends forth another blast that he has modifed to do sonic damage.
 


1d20+3-> [12,3] = (15) fort save

1d20+9-2-> [8,9,-2] = (15)to hit
5d6+1-> [6,2,3,2,5,1] = (19) to damage

Summoning another sonic eldritch blast, Michael will unleash his attacks once again at the creatrue before him.
 

The battle for the hallway

The undead collapses though Michael's stomach is still suffering. He turns to see a comatose Nicholas between two Ogre guards. Willum is holding his sword and looking back and forth between Michael and the ogres. One of them says, "are you going to come along quietly or are we going to have trouble." It looks as if Nicholas landed a blow or two on the big men before he was felled, but they appear formidable none the less. Each is holding a stout looking club.

OOC: Spot check?
 


Confrontation

Michael's devil's sight reveals that the Ogres are coated with some sort of protective magic, and he suspects from the way they hold their clubs that they are not mearly brutes, but have some training as warriors. He notices that each wears a small pin, perhaps a symbol of some mercenary company? From their accent he'd also guess they are southerners rather than from the far north where giants rather than Ogres would be the norm.
 

The Ogers

"Now gentlemen, the game is now over. People have been alerted and now you and your comapny/crew stand responsible for the safety of the "Guests" here. Do you really want it about that you and your company were party to the disapperacne of so many important people. It would be a death warrant for your entire crew and it's associate: Michael will then open the links to the priestess. "Priestess we have the ogeres in league with the foes. They belong to a mercenary company or crew from the southlands and are using (describe the symbol) as their banner. If I have to fight these gentlemen spread the word on their involvement. I have already notifed the others" Turning back to the gentlemen Michael will say 'Care to join me and save the life of your crew /company/"

Should i roll bluff or diplomacy ?
 



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