A Warlock Alone, Island Empire solo game

The ogre lays into the door with his great club at the same time Grond does. The door virtually explodes in a shower of splintered wood, followed almost immediately by a blast of flame (1d4+8=9). Michael, Grond and the Ogre are all caught in the blast. (reflex save for half)
 

log in or register to remove this ad

1d20+8-> [16,8] = (24)
1d20+2-> [4,2] = (6)
1d20+2-> [6,2] = (8)
Michael,Grond, Ogier

Grond and the Ogier are caught but shield Michael and the remaing party from serious damage by their great bulk. "I guess we have rang the front doorbell, shall we enter" Michael will say to the rest of the party. Can we see anything in the room?
 

OOC: Sorry I intended to write more, but work got in the way.

As the smoke and dust settle, Michael peers into a room carved from the dark stone. Rough niches in the walls hold dozens of candles that burn with a red light. A large altar is at the far end of the room. A flat platform about waist high that appears to be ice sits before it. The floor is lined with shaggy furs, perhaps from polar bears or some other northern beast. The room is approximately 30 feet deep and 15 feet wide. From your vantage at the door no exits can be seen, but their could be some to either side near the door you are looking through or behind the altar. Their is a feeling of evil about the place.
 

The altar room

"Well gentlement, this is most interesting...." Michael will then engage his devils sight and scan the room for magic....Grond and the Ogier will lead off followed by MIchale and Lort Tanis if he is agreeable....Once in the room, should nothing happen, they will begin to search it.......even to the extent of rolling up the rugs and looking for trapdoors...also makes them easier to carry :)

OCC: I am assuming that the wounded and dead have been or in the process of being transffered topisde and that we have a small pool of manpower left over to work wiht
 

The Sanctum

The room is chilly despite the rugs and candles. There is some mild magic coming from the candles and the block of ice is highly magical. The altar radiates magic in the way of most altars. Rolling up the fur rugs on the floor reveals only cold damp stone. Bey, the dark skinned outsider and druid, clutches a sprig of miseltoe and incants briefly as he enters the room. He shivers slightly and says, "This is not a good place. Much dark magic has been done here." Examining the ice block more closely you see a pair of the large hunting knives that seem to be a symbol to the northmen frozen to the surface. There is a door beyond the Altar. This one is again heavy wood, locked, barred, and almost certainly magically trapped. An involuntary shiver runs through you. The lizard and toad men are clearly apprehensive and uncomforatable with the cold. Lord Tanis looks as if he is considering taking his hammer to the altar.

OOC: Yes, you should still have a handful of the marines and sailors left after Willum, Nicolas and the other wounded are taken out.
 

The altar

"This is most alarming indeed, foul craft apears to have been afoot" Turning to the druid Michael will ask "Does the ice block appear to be evil in it's magic" Michael will then run thru possible plans of actions and the say to the group "I do not think we leave this behind intact do you gentlment.....I propose we light candles of our own to give us light then extingish those currently burning.....we may be able to remove the block of ice for further examination........as to the altar....i do have some holy water we could place upon it in the hopes of counteracting it for a bit or we could just break it..does anyone have any idea who it may be dedicated to?"
 

The Sanctum

Bey shakes his head. "Such terrible imbalance," he mutters. "The altar reeks of evil. I feel a dark malevolence within it hungry for our blood. I believe it might be the source of all this undead we have been fighting. I would say that it should be destroyed too. I can't say who the altar is dedicated too, but given the presence of the block I think it is safe to assume that some dark demon is the patron."

Lord Tanis chimes in, "I like not the smell of this thing. Such dark work should be destoryed."

OOC: The block is very large. Perhaps 9' by 4' and some 4' high. It is solid and weighs more than a ton.

OOC: Listen checks please.
 

1d20+4-> [9,4] = (13) MIchael
1d20+2-> [14,2] = (16) Grond

"Then let us be about it then gentlemen" Michael will walk up to the block of ice and remove the two knives with a gloved hand....once removed he will summon a blast of sonic energy and direct it at the block of ice. 1d20+9-> [11,9] = (20) 6+1-> [1,2,1,6,1,5,1] = (17) deliveing 17 points worth of damage to the ice crystals within.
 


After delivering his blow to the ice block...Michael will step back and pause..."These hunting knives appear to be intergal to the block of ice...most interesting"...he will then attempt a dispel magic in the hopes of weaken the hold of the daggers.....

1d20+3-> [17,3] = (20)
 

Pets & Sidekicks

Remove ads

Top