A Warlock Alone, Island Empire solo game

The Evil Ice Block

Michael finds a satisfactory amount of ice chunks are blown from the block with his blast. His attempt at dispelling does seem to weaking the magic and with some effort he is able to pry away the knives. They are unnaturally cold to the touch and Bey confirms that they are quite evil. Neither Lawful nor Chaotic, but very evil. As you are examining the daggers, Grond suddenly looks up and turns toward the locked and barred door behind the altar. He moves closer and looks at it curiously. "Did anyone hear a scream?"
 

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The Scream

Rasing his head at that Michael will quickly wrap the knives in slik and place them inside a leather bag......"Behind the door?" he asks with a questioning are..."I guess not time to lose"

Summoning another sonic blast Michael will say "Step Back Gentlemen but be ready" and unleaeh it at the door..hitting it with at solid 26 and doing 25 points of damage to it.

1d20+9,6d6+1-> ([17, 9], [2, 5, 4, 3, 6, 4, 1])
 

The inner Sanctum

The door virtually explodes under the impact of Michael's blast revealing a glowing magical rune in the air where the door was. Looking upon this rune causes a wave of intense pain to wash over you.

OOC: Fortitude saves for all, just roll 6 at +4 for your troops. I'll roll for Bey and Lord Tanis.

Beyond the door is a spacious round room. 7 thrones of ice line the walls around a central fire pit in which odd cold black flames dance. Each of the thrones is inhabitted by undead. They are old wizened, yet noble looking figures. They give off an air of great age and power. Before them is a man in the furs of the north prostrate before them. The central figure speaks in a raspy voice ignoring your presence, "You have failed us in your mission. The failure to bring a significant number of the southern men of power, wealth and nobility under the sway of the vacrals leaves our timetable in disarray. The counsel has passed sentence. We can only hope that your brother is more worthy of our trust." As he speaks his voices rises in volume until his final words scretch forth like talons on slate. "The flames of Tyrroth take you." He extends a bony finger at the dark flames and the leap forth to consume the prostrate man. As the flames rise the figures about the room begin to laugh. The flesh seems to turn blue and then shiney with ice as it cracks off of him almost like snow. His bones lay in a pile of ice crystals. Suddenly the room goes dim and only a single red candle burns in the center of a tiny round room perhaps 10 across. All that remains within are the candle and the bones covered in ice crystals in the center of a pentagram. Yet the unholy laughter echos a moment longer. The strange frozen throne room must have been some sort of projection.
 


The Inner Sanctum

OOC: Bey Fortitude (1d20+7=26)
Tanis Fortitude (1d20+11=23)
The other 5 Marines or Sailors Fortitude (1d20+4=14, 1d20+4=6, 1d20+4=17, 1d20+4=19, 1d20+4=11)
The ogre Fortitude (1d20+8=21)

Michael feels horrible pain that does not fade even after a few minutes of rest. Tanis and Bey set about destroying the candles, pentagram, altar and ice block.

OOC: This one required a 19 so several crewmen go down as well. Each creature within the radius of a symbol of pain instead suffers wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks. Its gonna last an hour. It might be time to pack up and go home?
 

The Sanctum

Staggering from the symbol, Michael is visable effected...."Ah this does it for mee gentlemen..i fear i am combat ineffective"...Gahering his strength, Michael will instruct that the room be searched throughly and will have one of the guys bag up the ice crystals.....once this is done he will ask the rest if they are ready to depart...and on the way out pick up the rugs and other usuefly perhaps valuable items as the make their way to the service lifts.
 

The Departure

Michael makes his way out in a daze. As the ice crystals begin to melt they become highly acidic resulting in some burns to the men attempting to carry them out. It then turns to a gas and seem to flow away in a vaguely man like shape. People have been exiting in greater haste and the place is starting to clear out. Many things of value are being carried off by those leaving. Michael is soon back aboard the Retribution where NacLosin's healing touch eases some of the suffering, but the effects of the symbol do not fade completely for an hour. By that time Michael falls into an exhasted sleep filled with dark dreams. He awakens felling sore and more than a little hung over around 10:30 am. having slept almost 8 hours.

OOC: Michael has recovered some 4 wisdom points and all his hit points by morning. For his little adventure at the Masque Michael has earned some 9,520 exp.
 

Morning After....

occ; Scott Can i have a date please


Awakening on the morning, battered but feeling somewhat refreshed, Michael will quickly clean himself up and put on fresh clothes. Michael will then call an officers meeting for lunch and will ask Grumbar to prepare something pleaseant and nice..... He will the ask Guiessippe to take a small party and check and see what rumors are on the street given specific instructions that he is not to actively engage but rather just listen to what is being said. Michael will then go to the quarter deck to get some fresh air and sunshine in the hopes that it will help speed his recovery....on his way he will check in on Nicholas/Ambar and see if he is okay....then Grond then the wounded crew memebers and ogiers.......
 

Treasure/Information Recap

Final words of our ultimate foes?
You have failed us in your mission. The failure to bring a significant number of the southern men of power, wealth and nobility under the sway of the vacrals leaves our timetable in disarray. The counsel has passed sentence. We can only hope that your brother is more worthy of our trust." As he speaks his voices rises in volume until his final words scretch forth like talons on slate. "The flames of Tyrroth take you."

Treasure

Two Large Northern Hunting Knives (Magical)
Polar Bear Rugs (How Many)
A heavy silver tray is laid out with a matching magical miniature tea pot (just big enought to fill the cups twice).
Two little hand painted porceline tea cups and saucers
A small but expensive looking crystal bud vase holding a pair of magical white roses
A fine rosewood and walnut humidor just big enough to hold the half dozen cigars--which it does
A platinum set of rests, cutter, ashtray and magical lighter.
6bottles Talamaca Gold (Special Reserve)
Ice Opal (10k +) very rare
9,000 in cash from forged letters

New Recurits
Willum
6 ogiers

Lose Strings

The drunken sea captain sent back to the ship with the two girls
The goods removed before the intial encounter in the forbidden room sent back with two ogiers...
The three halflings luck gambling on Michaels coin.

Looks like a level for all my guys.......
 

OOC: 8th day of Sun's Time in the 2nd year of the reign of Xenieda the First You'll love this. Only about 48 hours game time have passed since July of 2005 in real time. :\

Remember that the Nicolas and Grond only get half your exp., which should still result in a level and one for Michael with some room to spare I suspect. Making him what 8th?

Okay, lets make it 12 Polar bear rugs.
In addition the Ogres managed to cart out a fine set of copper bottom cook ware and utinsiles. (A back up set still in the packing boxes. The brand name is a dwarvish one, Goldstone, and the picture stamped on the box is a large gold nugget. The Ogres likely thought it was something other than cookware.)
3 large country hams (you suspect their were 4, but one became a snack on the way up, feeding 6 ogres--I thought it was only 4--is going to put a dint in the budget, I plan to model their expenses on what it costs to feed Mickey. ;) )
4 cheese wheels. (2 sharp cheedar, one finely veined blue, and one smoked gouda)
A case of pretty good claret from the wheelands.
A large box of assorted stuff they just grabbed on their way through the kitchen--A nice gameboard with onyx pieces, Hand carved oak and brass pepper and salt mills, small bags of dried herbs and mushrooms, a gallon crock of good olive oil, vials of vanilla extract and clove oil, two small bottles of aged vinegar, 3 wooden boxes of sea salt from different parts of the empire and a brass wine cork puller made to be mounted to a counter or cask(bits of wood still cling where it was ripped loose by the ogre).

Add to your list of loose strings
Vitorio (I think that was the gentleman's name that you talked into leaving early). You are to meet him at 6 for cigars and sunset as well as to swap a couple of boxes.
Giralldi the half-orc pirate government offical is due at 3 with your trade goods.
 
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