A way to finnaly make all the classes fair and balanced..

Cheerful Coffin

First Post
No major twinking nesscary folks! Your humble hero Cheerful Coffin has found the answer! Well, a list of answers actually..

1: Ban clerics, druids, wizards, and erudites.
Spell-casting and psychic classes all pale in comparison to these fellas, SO GET RID OF THEM! Or better yet.. save them for npc classes, shouldn't the opponent be stronger then the average adventurer anyways? Why are the npc classes so weak to begin with???

2: Multi-classing/prestigious classes are abolished!!!
This will cut out mix/maxing ten fold! And it will keep some characters from outshining the rest of your group by making some ungodly build..

3: Throw the swashbuckler a rapier..
No other class comes to mind that gets quite a big a gyp then the swashbuckler, (though i'm sure there's others..) SO in retaliation to this instead of giving him new abilities or whatever, I propose (sense peoples have to go level 1-20 of thier chosen class now ANYWAYS.) the swashbuckler gets one of the chosen special bonuses listed below and the player gets to choose which little treat he wants to get..

Ambidexterious:
No longer a feat in 3.5, but would make a great "special ability". Ambidexterity allows the swashbuckler to receive 20% more EXP whenever he or she would normaly gain expirience points. This means he'll roughly be leveling at a 1/4th rate faster then the average person. Meaning more hit points, better saves, etc.

Double-jointed:[/b]
This special ability grants the swashbuckler +1 in all skill checks. Nice to have in any sortof playing enviorment.

Stunt-Double:
+1 on all saving throws.

Swordsman:
+1 on all attack rolls.
 

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Hey, it's your game, if that's what you want to do there's nothing wrong with it. Though it may annoy some players, of course. If you're going that route though, I'd also ban Psions and perhaps Psychic Warriors. Since I own nothing 3.5 (only 3.0).....I understand, but don't know personally, that Soulknives and Wilders are less potent than the other psionic classes, so shouldn't outshine the mundane classes much at all.

Swashbucklers may well be somewhat underpowered (the similar classes I've seen in 3.0 and other d20 products are certainly a bit weak), but your Ambidexterity bonus seems nonsensical and overpowered. What does Ambidexterity have to do with learning/improving various skills? You may simply have it reduce two-weapon fighting penalties each by 2, or grant +2 on some skills based on manual dexterity and such (i.e. Tumble, Sleight of Hand, Use Rope, etc.).

Dunno if your post is meant to be truly serious, as it seems like it may be more like a bit of humor...... :)
 

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