Cheerful Coffin
First Post
No major twinking nesscary folks! Your humble hero Cheerful Coffin has found the answer! Well, a list of answers actually..
1: Ban clerics, druids, wizards, and erudites.
Spell-casting and psychic classes all pale in comparison to these fellas, SO GET RID OF THEM! Or better yet.. save them for npc classes, shouldn't the opponent be stronger then the average adventurer anyways? Why are the npc classes so weak to begin with???
2: Multi-classing/prestigious classes are abolished!!!
This will cut out mix/maxing ten fold! And it will keep some characters from outshining the rest of your group by making some ungodly build..
3: Throw the swashbuckler a rapier..
No other class comes to mind that gets quite a big a gyp then the swashbuckler, (though i'm sure there's others..) SO in retaliation to this instead of giving him new abilities or whatever, I propose (sense peoples have to go level 1-20 of thier chosen class now ANYWAYS.) the swashbuckler gets one of the chosen special bonuses listed below and the player gets to choose which little treat he wants to get..
Ambidexterious:
No longer a feat in 3.5, but would make a great "special ability". Ambidexterity allows the swashbuckler to receive 20% more EXP whenever he or she would normaly gain expirience points. This means he'll roughly be leveling at a 1/4th rate faster then the average person. Meaning more hit points, better saves, etc.
Double-jointed:[/b]
This special ability grants the swashbuckler +1 in all skill checks. Nice to have in any sortof playing enviorment.
Stunt-Double:
+1 on all saving throws.
Swordsman:
+1 on all attack rolls.
1: Ban clerics, druids, wizards, and erudites.
Spell-casting and psychic classes all pale in comparison to these fellas, SO GET RID OF THEM! Or better yet.. save them for npc classes, shouldn't the opponent be stronger then the average adventurer anyways? Why are the npc classes so weak to begin with???
2: Multi-classing/prestigious classes are abolished!!!
This will cut out mix/maxing ten fold! And it will keep some characters from outshining the rest of your group by making some ungodly build..
3: Throw the swashbuckler a rapier..
No other class comes to mind that gets quite a big a gyp then the swashbuckler, (though i'm sure there's others..) SO in retaliation to this instead of giving him new abilities or whatever, I propose (sense peoples have to go level 1-20 of thier chosen class now ANYWAYS.) the swashbuckler gets one of the chosen special bonuses listed below and the player gets to choose which little treat he wants to get..
Ambidexterious:
No longer a feat in 3.5, but would make a great "special ability". Ambidexterity allows the swashbuckler to receive 20% more EXP whenever he or she would normaly gain expirience points. This means he'll roughly be leveling at a 1/4th rate faster then the average person. Meaning more hit points, better saves, etc.
Double-jointed:[/b]
This special ability grants the swashbuckler +1 in all skill checks. Nice to have in any sortof playing enviorment.
Stunt-Double:
+1 on all saving throws.
Swordsman:
+1 on all attack rolls.