A weapon, which is both magic and psionic. Possible?

Shin Okada

Explorer
Now my character has +1/keen sword. He wants to add Collision psionic weapon ability to it. Is it possible? If possible, how he calculate the cost for it? Is it simply an equivalent of +4 weapon (thus, 32,000gp for enchanting in total)? Or shall I pay costs for +1/keen magic weapon and +1/Collision psionic weapon (thus, 8,000 gp + 18,000 gp in total)?
 

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hang on.

SRD said:
Table: Psionic Melee/Ranged Weapon Special Abilities

1 Add to enhancement bonus to determine total market price. [Note: importantly, there is no cost per enhancement bonus table in the Psionic Items SRD, and the XPH version references the table in the DMG. ]

(Magic Items) Table: Melee Weapon Special Abilities

1 Add to enhancement bonus on Table: Weapons to determine total market price.

(Magic Items) Table: Weapons

2 A weapon can’t actually have a bonus higher than +5. Use these lines to determine price when special abilities are added in.

So, ignore my earlier reply. A weapon created with both psionic and magical powers uses the same table and adds together the enhancement bonus (which does not stack between them) and additions to enhancement bonus to find the total market price.

edit:
SRD - Psionic Items said:
A weapon with a special ability must have at least a +1 enhancement bonus.

The rule does not specify that the enhancement bonus must come from the Craft Psionic Arms and Armor feat.
 
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I'd call it a +4 market price equivalent. The Collision ability requires a +1 enhancement bonus; the weapon has a +1 enhancement bonus. It doesn't say "a +1 enhancement bonus from the Craft Psionic Arms and Armor feat".

My vote goes with 32000.

-Hyp.
 

Not to play devils advocate but allowing psionic and magic properties to stack on a single weapon is a bad idea from a balance standpoint.
They weren't designed to play together.
Furthermore it brings up other issues (like: is it possible to add both magical and psionic properties to bring the weapon above +10 without having to spend Epic costs)?
 

Hmm. Indeed, allowing +1 Holy/+1 Collision weapon for 36,000 gp may be too good. But for armor, we can have simular effects by buying magic armor and magic shield, or by buying Bracer of Armor with special abilities (from AEG). So difficult to decide....

Graf said:
Not to play devils advocate but allowing psionic and magic properties to stack on a single weapon is a bad idea from a balance standpoint.
They weren't designed to play together.

If we take the first option, simply treating magical and psionic abilities equally and add them to calculate the value, does it still cause some game-balance problem?
 

A 14th-level soulknife can have a +3 keen collision mindblade, so I'd say mixing keen and collision shouldn't cause any balance problems. In fact, with psionics-magic transparency, I'd say a weapon special ability is a weapon special ability, and whether it is magic or psionic in nature is simply a matter of flavor. Hence, you should be able to mix them up with impunity.

EDIT: 32,000 plus masterwork weapon costs sounds good to me too.
 
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If magic and psionics are NOT different, psionics are just another kind of magic, so you should be able to make a +1 Keen Collision sword as a +4 weapon (+1 enhancement, +1 keen and +2 Collision); that would be 32000 + masterwork weapon.

Just as you mix divine and arcane properties, you should be able to mix psionics too.

Problem is, this weapon requires the assistance of a psionic character and an arcane character (or a cerebremancer), so it's not easy to find such a weapon, and probably it will be overpriced.

---

If magic and psionics ARE different, well, just anything can happen, and it's just up to your DM as to what kind of rule should be used, but I would go for the +5 option - +1 per magic enhancement, +1 per psionic enhancement, +1 per keen and +2 per Collision (for a more general rule, be careful the bonuses don't become epic).
 

xen_xheng said:
If magic and psionics ARE different, well, just anything can happen, and it's just up to your DM as to what kind of rule should be used, but I would go for the +5 option - +1 per magic enhancement, +1 per psionic enhancement, +1 per keen and +2 per Collision (for a more general rule, be careful the bonuses don't become epic).

Yeah. Call the extra cost "incompatibility between different energies".
 

xen_xheng said:
Problem is, this weapon requires the assistance of a psionic character and an arcane character (or a cerebremancer), so it's not easy to find such a weapon, and probably it will be overpriced.
Similarly, a keen holy weapon requires the assistance of an arcane spellcaster and a divine spellcaster (or a mystic theurge), specifically, a cleric with the Good domain. The same overpricing argument could be made for such a weapon.
 

Can it be asked, before the weapon make. Does the character themselves, pratice the mind-walking techniques *PP*, if they don't, then making such a weapon, will not fit into the character's profile, without the proper training.

As they say, to get something, you have to know something. Know nothing, it doesn't exist.
 
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