SpydersWebbing
First Post
Hey guys, the other day I picked up the Compilation and Monster Packet Things from this site, and ran an impromptu game with them.
A few things to remember as I post what I thought:
I've only played 3.0 and 3.5. I've never played 2nd or 1st, although I'd more than gladly play them, just to see what all the "anti-4th" people are talking about. I've DMed 3.5 for about 3 years now. Most of my time playing D&D was spent DMing. I hope that gives you a good idea of where I'm coming from.
This is what I was looking for when I started impromptu playing:
Character Creation
Roleplaying
Combat
I was playing with two veteran RPer's and two newbies, one of which was my girlfriend. Both the newbies had never played D&D before. I'd never tried to play, much less DM, 4th before. Technically I still haven't, but you get the drift.
Character Creation: The two veteran RPer's had their characters done in fifteen minutes, picking a wizard and a warlock. My girlfriend picked a ranger, and her friend picked a rogue. I picked a paladin, since there wasn't a single melee combatant in the whole lot. I liked character creation, it made sense and was very quick once you understood how they'd changed things.
Roleplaying: I've never really been all that good at roleplaying. Believe me, I've tried. It's just very hard for me, and for a few of my players. Roleplaying was actually easier here, thanks to even the vague stuff in the packet. Non combatant stuff was very easy to handle, since there weren't a thousand different skills to choose from, but a few well-worded skills. Thanks to that I was able to do an on the fly story alot easier because there was less to pick from, but overall better options.
Combat: Combat was beautiful, that's about the only word for it. Everyone played, everyone was useful. I had them fight a bunch of Kobolds. Everyone was useful, because they all powers that dealt about the same amount of damage. What was the difference then? The way the powers affected the targets. The ranger was running around shooting people. The paladin was trying to puppy guard the warlock and wizard. The wizard was making sure no one moved. And the warlock went to town, while the rogue snuck around and hurt people. I liked the combat alot.
This review is just my two bits. Realize that everything I've said is in reference to 3.5, and that I haven't played 2nd, and not due to a lack of desire. I'm not claiming anything beyond this: That what I've played of 4th is superior in every way to 3.5.
That's it.
A few things to remember as I post what I thought:
I've only played 3.0 and 3.5. I've never played 2nd or 1st, although I'd more than gladly play them, just to see what all the "anti-4th" people are talking about. I've DMed 3.5 for about 3 years now. Most of my time playing D&D was spent DMing. I hope that gives you a good idea of where I'm coming from.
This is what I was looking for when I started impromptu playing:
Character Creation
Roleplaying
Combat
I was playing with two veteran RPer's and two newbies, one of which was my girlfriend. Both the newbies had never played D&D before. I'd never tried to play, much less DM, 4th before. Technically I still haven't, but you get the drift.
Character Creation: The two veteran RPer's had their characters done in fifteen minutes, picking a wizard and a warlock. My girlfriend picked a ranger, and her friend picked a rogue. I picked a paladin, since there wasn't a single melee combatant in the whole lot. I liked character creation, it made sense and was very quick once you understood how they'd changed things.
Roleplaying: I've never really been all that good at roleplaying. Believe me, I've tried. It's just very hard for me, and for a few of my players. Roleplaying was actually easier here, thanks to even the vague stuff in the packet. Non combatant stuff was very easy to handle, since there weren't a thousand different skills to choose from, but a few well-worded skills. Thanks to that I was able to do an on the fly story alot easier because there was less to pick from, but overall better options.
Combat: Combat was beautiful, that's about the only word for it. Everyone played, everyone was useful. I had them fight a bunch of Kobolds. Everyone was useful, because they all powers that dealt about the same amount of damage. What was the difference then? The way the powers affected the targets. The ranger was running around shooting people. The paladin was trying to puppy guard the warlock and wizard. The wizard was making sure no one moved. And the warlock went to town, while the rogue snuck around and hurt people. I liked the combat alot.
This review is just my two bits. Realize that everything I've said is in reference to 3.5, and that I haven't played 2nd, and not due to a lack of desire. I'm not claiming anything beyond this: That what I've played of 4th is superior in every way to 3.5.
That's it.