A Whippershnapper's Review

SpydersWebbing

First Post
Hey guys, the other day I picked up the Compilation and Monster Packet Things from this site, and ran an impromptu game with them.

A few things to remember as I post what I thought:

I've only played 3.0 and 3.5. I've never played 2nd or 1st, although I'd more than gladly play them, just to see what all the "anti-4th" people are talking about. I've DMed 3.5 for about 3 years now. Most of my time playing D&D was spent DMing. I hope that gives you a good idea of where I'm coming from.

This is what I was looking for when I started impromptu playing:

Character Creation
Roleplaying
Combat

I was playing with two veteran RPer's and two newbies, one of which was my girlfriend. Both the newbies had never played D&D before. I'd never tried to play, much less DM, 4th before. Technically I still haven't, but you get the drift.

Character Creation: The two veteran RPer's had their characters done in fifteen minutes, picking a wizard and a warlock. My girlfriend picked a ranger, and her friend picked a rogue. I picked a paladin, since there wasn't a single melee combatant in the whole lot. I liked character creation, it made sense and was very quick once you understood how they'd changed things.

Roleplaying: I've never really been all that good at roleplaying. Believe me, I've tried. It's just very hard for me, and for a few of my players. Roleplaying was actually easier here, thanks to even the vague stuff in the packet. Non combatant stuff was very easy to handle, since there weren't a thousand different skills to choose from, but a few well-worded skills. Thanks to that I was able to do an on the fly story alot easier because there was less to pick from, but overall better options.

Combat: Combat was beautiful, that's about the only word for it. Everyone played, everyone was useful. I had them fight a bunch of Kobolds. Everyone was useful, because they all powers that dealt about the same amount of damage. What was the difference then? The way the powers affected the targets. The ranger was running around shooting people. The paladin was trying to puppy guard the warlock and wizard. The wizard was making sure no one moved. And the warlock went to town, while the rogue snuck around and hurt people. I liked the combat alot.

This review is just my two bits. Realize that everything I've said is in reference to 3.5, and that I haven't played 2nd, and not due to a lack of desire. I'm not claiming anything beyond this: That what I've played of 4th is superior in every way to 3.5.

That's it.
 

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Glad to hear you enjoyed your experiences!

One of the things I think the 2e era have not realised about the 3.x era, is that 3.x, while not being anti-roleplay, does *nothing* to encourage it. More than any other edition, 3.x presents the ability to reduce everything to a die roll.

This is my personal reason for embracing skill challenges, as they are the first attempt, in my experiences with DND (Which started in 89, but has mostly been 3e centric) to really encourage non-combat interactions.
 

Just a note, I played 1st, 2nd but very little 3rd and I like what I see and have experienced in 4e so far. Just because yer old doesn't mean ya hate the new, despite the evidence of some bellyachers.

That said, I'm glad your test went well. I have also had the experience that newbies take to it fast, at this point our whole group are lapsed gamers but other than rules areas that the preview material does not cover we were in and fighting fast without a lot of looking at each other wondering what to do next.
 
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I think what does it are the differences made to skills. What always got new players that I taught in trouble was skill points. With 4th, it changes. Finally, it's simple AND good. Both at the same time are beautiful.
 


Glad to hear that you enjoyed your 4e experience. Have to differ on the old guys, I played 1e and DM Box Set Basic (Mentzer) D&D and I look forward to 4e. I also have tried Scalegloom scenario with pregen characters and while I made mistakes in running it. I found it easy to run and pretty smooth but from the players and DM's prespective.


Regarding, older editions and roleplaying, role play was pretty much the only to manage non combat activity since there were little or no rules to hang task resolution on.

3e, skill system gave a task resolution system for non combat action but in a way that did not encourage roleplaying and also encouraged metagaming, skill points in Craft (Paint) or Profession (Dance Teacher) were a waste from a system mastery point of view. Also non maximised skills were somewhat pointless as the DC were usually to high to meet with non maximised skills.
 

It doesn't take age to have tried every version of D&D! I started with the red box 1st Edition set when I was 12 (found it at a church fair, of all places), and I've been DM'ing for 11 years now. We upgraded to 2nd Ed once we found out we were playing an old version, and we enthusiastically jumped on board with 3rd and 3.5 when they came along.

And I concur with the original post; I like what I see of 4th Edition so far! I've already got my books pre-ordered.
 

3e, to me, is like a heavy choclate cake. Looks yummy, very rich on the palette and half way through your done.

4e to me is like chocolate moose with cream and choc flakes. Much lighter on your stomach and still yummy, but you can eat it every day. The heavy choclate cake is only for birthdays.

I'm soooo hungry...

I started with 1e (rules cyclopedia), 2e and then 3e. I'm really looking forward to 4e.
 

Thanks for posting your experiences. Nice to hear that veterans and new people both enjoyed themselves, and that you found many bits fun too.

I ought to note that it would probably have been better to have not said

just to see what all the "anti-4th" people are talking about.

since experience has shown us that making broad generalisations about people rarely helps a thread stay on track (and the sentence would have worked just as well without it). There is a bit too much "pro-4e" and "anti-4e" labelling going on, and the fact is that most people lie somewhere along the spectrum between the two end points, regardless of their D&D history!

Cheers
 

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