A WINTER in EVENINGSTAR


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Inventory


25,000 sp
38,000 gp
350 pp

Gems: emerald (1,000 gp), 3 alexandrites (500 gp each), 2 brown-green garnets (100 gp each), 3 eye agates (10 gp each), 3 bloodstones (50 gp each), four rubies, pried from the throne of Yss-Fara (1,000 gp each)

Art Objects: A silver ewer and 5 silver mugs, all marked with the Darkfell rune (ewer 55 gp, mugs 30 gp each), a sapphire pendant on a gold chain (1,650 gp), ceremonial mithril vestments of Moradin (damaged, 610 gp), and a brass mug with jade inlays (350 gp) (returned to dwarves: a jeweled gold crown and a solid gold idol of Moradin).

“Amasaryl” (throwing, defending longsword +2)
potion of glibness
mithril shield +1

potion of cure light wounds
wand of enlarge (3rd lvl, 40 ch., “Aruthen”)
scroll of mirror image (at 3rd lvl)
wand of burning hands (6th lvl, 10 ch., “Scorch”)
scroll of stinking cloud, blindness/deafness, and ray of enfeeblement (at 6th lvl)
rod of metal and mineral detection
potion of neutralize poison
periapt of wisdom +4
ring of protection +3

"Swift" (a mithril, speed, bastard sword +3). Extra attack at highest bonus, 1/round.

"Ghost" (small mithril, reflecting, shield of ghost touch +1) --can affect incorporeal creatures, reflect one spell per day exactly as spell turning.
 
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Thanks, Tom

Now, to do some calculations on value so that we can divy this up in a more equitable fashion. Shares need to go to:

Bronn Spellforger
Velm
Saeita
Van
Cara

And maybe a donation to the local church in Roman's name?
 

Velm:

"I plan to establish a small keep on the site of the southeast gatehouse (to better guard the entrance to Aerunedar), as well as a College of Wizardry called the Spellforge.

"I'm sure Bronn wouldn't mind contributing his share to this goal. Perhaps we could ask the clerics of Lathander to commune with Roman's spirit, and ask if he would also contribute his share."
 

Calculation


Object Value (in gp)
25,000 sp 2,500
38,000 gp 38,000
350 pp 3,500
emerald 1,000
3 alexandrites 1,500
2 brown-green garnets 200
3 eye agates 30
3 bloodstones 150
4 rubies (Yss-Fara) 4,000
silver ewer (darkfell rune) 55
5 silver mugs (darkfell rune) 150
sapphire pendant on gold chain 1,650
ceremonial vestments 610
brass mug with jade inlays 350
"Amasaryl" (throwing, defending longsword +2) 32,315
potion of glibness 500
mithril shield +1 2,020
potion of cure light wounds 50
"Aruthen" (wand of enlarge, 3rd lvl, 40 ch) 600
scroll of mirror image (3rd lvl) 150
"Scorch" (wand of burning hands, 6th lvl, 10 ch) 150
scroll of stinking cloud (6th lvl) 200
scroll of blindness/deafness (6th lvl) 200
scroll of ray of enfeeblement (6th lvl) 50
rod of metal and mineral detection 10,500
potion of neutralize poison 750
periapt of wisdom +4 16,000
ring of protection +3 18,000
"Swift" (mithril, speed, bastard sword +3) 99,335
"Ghost" (small, mithril, reflecting, ghost touch shield +1) 82,150

TOTAL 316,665

Each share: 52777.5
 

Shares

Shares were divided equally (by 6).

I'm assuming, unless told otherwise, that Roman's, Velm's, and Bronn's shares will be used for the creation of the new building.

Van, Cara, and Saeita may now "bid" for the items, using their shares.

The problem here is, of course, that those last two items are worth more than any individual share. Those will have to be sold I guess. :(
 

Hmm...that gives Velm about 150,000 gp to work with. Not too shabby! I'll have to get out my new Stronghold Builder's Guidebook....

(Is Cara staying around as a PC? Velm plans on inviting her to either join the dwarves in their continued exploration/conquest of Aerunedar, or become the first member of the Spellforge faculty...or both)
 
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For those new characters

Here's some shopping you can do for magical items. Don't forget that you need to equip your character with normal adventuring equipment as well!


ARMOR and SHIELDS
Select the type of armor you want from the Player's Handbook. Then, if you want it to have a magical bonus, you can add the following for the appropriate cost. (You can't have any +5 bonus armor or shields, sorry.)
+1 bonus = +1,000gp
+2 bonus = +4,000gp
+3 bonus = +9,000gp
+4 bonus = +16,000gp

You can select some special abilities for your armor, but it will cost you in how much magical bonus you can take. Let me know if you want more of a description of any of these specials:

COST OF +1 BONUS (i.e., a +3 glamered hide armor would cost 16,000gp in addition to the cost of the hide armor in the Player's Handbook)
Fortification, light (25% chance to negate critical hits or sneak attacks)
Glamered (armor can appear like normal clothing)
Slick (+10 bonus to Escape Artist checks)
Shadow (+10 bonus to Hide checks)
Silent moves (+10 bonus to Move Silently checks)

COST OF +2 BONUS
Spell resistance (13)

COST OF +3 BONUS
Ghost touch (armor protects against incorporal creatures)
Invulnerability (grants damage reduction of 5/+1)
Fortification, moderate (75% chance to negate critical hits or sneak attacks)
Spell resistance (15)
Element (you have to specify element) resistance (absorbs first 10 points of damage from element per round)


WEAPONS
Similar to armor, select the weapon you want from the Player's Handbook, then add the following to the value for the appropriate magical bonus. (You can't afford any +4 bonus weapons, sorry.)
+1 bonus = +2,000gp
+2 bonus = +8,000gp
+3 bonus = +18,000gp

You can select some special abilities for your weapons, but it will cost you in how much magical bonus you can take. Let me know if you want a description of any of these specials:

COST OF +1 BONUS
Defending (may allocate weapon enhancement bonus to AC)
Flaming (adds +1d6 points of flame damage per successful hit)
Frost (adds +1d6 points of frost damange per successful hit)
Shock (adds +1d6 points of electrical damage per successful hit)
Ghost touch (can damage incorporal creatures normally)
Keen (doubles critical threat range of weapon)
Mighty cleaving (1 extra cleave attempt per round, if user has Cleave feat)
Throwing (can be used as a thrown weapon at a range of 10ft)


I'll post a list of special items per class later. I know I need to do Druid for Keith...the others of you need to let me know which classes you are interested in.
 
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Hey Glen ... this is great! Makes me want to be a fighter!

But how 'bout something for us Wizards? (Actually, not sure if I'm gonna make a Wizard.. )

Question for Tom: I was thinking... on the way out of Ootoogoola's room, Velm grabbed himself a spellbook (perhaps thinking about the creation of his "Spellforge"). Any idea what was in that? Just curious... I didn't see it mentioned in the treature.
 

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