A WINTER in EVENINGSTAR

The perils of leaving Saeita or the DM to keep track of treasure... :)

I'll see if I can't track that down. There were a couple-few other items snatched up as well, I think.
 

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Yes, I think Sieta grabbed the Ring of Three Wishes just before she was turned to stone.

She just told me how she's using it:

Her first wish is to bring Bronn back to life.

Her second wish is to make Bronn even more powerful.

Her third wish is make Bronn even more evil! (well, she wasted a wish, there) :)
 

More stuff might enable someone to keep that wonderful sword, Speed, if the stuff is REALLY expensive. ;)

I'll have some specific stuff up for spellcasters later today or tomorrow, GhostBronn.
 

So, you want to be a spellcaster

and need to go shopping. Well, wait no more. Here's some things to consider purchasing for that 19k gp burning a hole in that non-existent pocket in your robe. (You others might be interested in some of these things as well.)

Bag of Tricks (summon up to ten animals per week)
Gray bag = 900 gp
Rust bag = 3,000 gp
Tan bag = 6,300 gp

Belt of Giant Strength +4 (adds +4 to Strength score) = 16,000gp

Boots of Elvenkind (+10 to Move Silently checks) = 2,000gp

Boots, Winged (fly up to 2 hours per day) = 12,000gp

Bracers of Armor (adds bonus to AC)
+1 = 1,000gp
+2 = 4,000gp
+3 = 9,000gp
+4 = 16,000gp

Brooch of Shielding (absords 101 points of magic missle damage over lifespan) = 1,500gp

Circlet of Persuasion (+2 to Charisma) = 4,500gp

Cloak of Charisma (+2 to Charisma) = 4,000gp

Cloak of Elvenkind (+10 to Hide checks) = 2,000gp

Cloak of Resistance (adds bonus to all saving throws)
+1 = 1,000gp
+2 = 4,000gp
+3 = 9,000gp
+4 = 16,000gp

Deck of Illusion (34 cards that summon major image as the spell) = 9,200gp

Guantlets of Ogre Power (+2 to Strength) = 4,000gp

Gloves of Dexterity (adds bonus to Dexterity)
+2 = 4,000gp
+4 = 16,000gp

Gloves of Swimming and Climbing (+10 to Swim and Climb checks) = 6,000gp

Hand of the Mage (allows use of Mage Hand spell at will) = 1,000gp

Headband of Intellect (adds bonus to Intelligence)
+2 = 4,000gp
+4 = 16,000gp

Necklace of Fireballs (number of spheres = number of fireball spells)
3 spheres = 1,650gp
5 spheres = 2,700gp
7 spheres = 4,350gp
9 spheres = 5,400gp

Pearl of Power (allows caster to recall spell of that level once per day)
1st = 1,000gp
2nd = 4,000gp
3rd = 9,000gp

Slippers of Spider Climbing (permanent Spider Climb spell) = 2,000gp

Vestments, Druid's (allow extra wild shape ability once per day) = 5,800 gp


RINGS
Climbing (+10 bonus to Climb checks) = 2,000gp
Jumping (+30 bonus to Jump checks) = 2,000gp
Protection +1 (adds bonus to AC) = 2,000gp
Swimming (+10 to Swim checks) = 2,300gp
Counterspells (counters one particular spell that user knows) = 4,000gp
Protection +2 (adds bonus to AC) = 8,000gp
Animal Friendship (as the spell, up to 12HD worth of animals) = 9,500gp


WANDS (all wands come with 25 charges; want a wand with less or more charges, ask me for the price)
Detect magic = 200gp
Light = 200gp
Detect secret doors = 500gp
Color spray = 500gp
Burning hands = 500gp
Charm person = 500gp
Enlarge = 500gp
Magic missile (1st level caster) = 500gp
Summon monster I = 500gp
Cure light wounds = 500gp
Magic missile (3rd level caster) = 1,125gp
Magic missile (5th level caster) = 2,000gp
Levitate = 2,250gp
Summon monster II = 2,250gp
Silence = 2,250gp
Knock = 2,250gp
Daylight = 2,250gp
Invisibility = 2,250gp
Shatter = 2,250gp
Bull's strength = 2,250gp
Mirror image = 2,250gp
Ghoul touch = 2,250gp
Cure moderate wounds = 2,250gp
Hold person = 2,250gp
Melf's acid arrow = 2,250gp
Web = 2,250gp
Darkness = 2,250gp
Magic missile (7th level caster) = 2,600gp
Magic missile (9th level caster) = 3,300gp
Cure serious wounds = 5,000gp
Summon monster II = 6,000gp


You want scrolls or potions? Simply list what you want (they range in price form 50gp to 1000gp each) and we'll make a deal.

Anything else?
 

Suggestions for Druid

Keith, since you are playing a druid, I'd make the following suggestions as to what to take:

the most expensive bag of tricks (remember, you like animals)
hide armor
a favored weapon
Druid vestments

But, really, it's up to your conception of the character.
 

From the Aerunedar stuff, Van would like to use his share to take these things--Saeita or Cara need to say if they would like to bid more than value on these.

"Amasaryl" (throwing, defending longsword +2) 32,315
potion of cure light wounds 50
potion of neutralize poison 750
ring of protection +3 18,000
 

Re: Suggestions for Druid

Van Dyksun said:
Keith, since you are playing a druid, I'd make the following suggestions as to what to take:

hide armor
Druid vestments

I'd check to see if armor and vestments can be worn together...

...good list, Van. That'll keep us going.

There is one other little item I wanted to talk to you about... :)

Stone of Good Luck (Luckstone)

This stone is typically a bit of rough polished agate or some similar mineral. Its possessor gains a +1 luck bonus on saving throws, ability checks, and skill checks.

Caster Level: 5th; Prerequisites: Craft Wondrous Item, divine favor; Market Price: 10,000 gp; Weight: -.
 
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I'm pretty sure the Vestments and the Armor can be worn together, but I'll have to check later today.

And, yes, you can purchase a Stone of Good Luck, Tom.

Is anyone out there other than Tom? Hallllooooo! Let me hear some talk, or Tom and I will go take our marbles and play by ourselves.
 

Cool...I'm thinking that it might be a little expensive for the benefits gained, though. And wouldn't it be a tad disrespectful for a Tymora-worshipper to get his luck from a lousy rock?

I'm an auspician...I don't need no stinkin' rock! ;)
 

Great list of magic items! Oh, the power!

One more thing, Glen .. will you be giving us access to feats from the Forgotten Realms and Magic of Faerun books? It might be a good idea to list the ones we'd have access to. Not exactly sure what's in there, but the ones that Tom gave us access to were pretty good!

So... Ring of Wishes is out, right?
 

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