So, you want to be a spellcaster
and need to go shopping. Well, wait no more. Here's some things to consider purchasing for that 19k gp burning a hole in that non-existent pocket in your robe. (You others might be interested in some of these things as well.)
Bag of Tricks (summon up to ten animals per week)
Gray bag = 900 gp
Rust bag = 3,000 gp
Tan bag = 6,300 gp
Belt of Giant Strength +4 (adds +4 to Strength score) = 16,000gp
Boots of Elvenkind (+10 to Move Silently checks) = 2,000gp
Boots, Winged (fly up to 2 hours per day) = 12,000gp
Bracers of Armor (adds bonus to AC)
+1 = 1,000gp
+2 = 4,000gp
+3 = 9,000gp
+4 = 16,000gp
Brooch of Shielding (absords 101 points of magic missle damage over lifespan) = 1,500gp
Circlet of Persuasion (+2 to Charisma) = 4,500gp
Cloak of Charisma (+2 to Charisma) = 4,000gp
Cloak of Elvenkind (+10 to Hide checks) = 2,000gp
Cloak of Resistance (adds bonus to all saving throws)
+1 = 1,000gp
+2 = 4,000gp
+3 = 9,000gp
+4 = 16,000gp
Deck of Illusion (34 cards that summon major image as the spell) = 9,200gp
Guantlets of Ogre Power (+2 to Strength) = 4,000gp
Gloves of Dexterity (adds bonus to Dexterity)
+2 = 4,000gp
+4 = 16,000gp
Gloves of Swimming and Climbing (+10 to Swim and Climb checks) = 6,000gp
Hand of the Mage (allows use of Mage Hand spell at will) = 1,000gp
Headband of Intellect (adds bonus to Intelligence)
+2 = 4,000gp
+4 = 16,000gp
Necklace of Fireballs (number of spheres = number of fireball spells)
3 spheres = 1,650gp
5 spheres = 2,700gp
7 spheres = 4,350gp
9 spheres = 5,400gp
Pearl of Power (allows caster to recall spell of that level once per day)
1st = 1,000gp
2nd = 4,000gp
3rd = 9,000gp
Slippers of Spider Climbing (permanent Spider Climb spell) = 2,000gp
Vestments, Druid's (allow extra wild shape ability once per day) = 5,800 gp
RINGS
Climbing (+10 bonus to Climb checks) = 2,000gp
Jumping (+30 bonus to Jump checks) = 2,000gp
Protection +1 (adds bonus to AC) = 2,000gp
Swimming (+10 to Swim checks) = 2,300gp
Counterspells (counters one particular spell that user knows) = 4,000gp
Protection +2 (adds bonus to AC) = 8,000gp
Animal Friendship (as the spell, up to 12HD worth of animals) = 9,500gp
WANDS (all wands come with 25 charges; want a wand with less or more charges, ask me for the price)
Detect magic = 200gp
Light = 200gp
Detect secret doors = 500gp
Color spray = 500gp
Burning hands = 500gp
Charm person = 500gp
Enlarge = 500gp
Magic missile (1st level caster) = 500gp
Summon monster I = 500gp
Cure light wounds = 500gp
Magic missile (3rd level caster) = 1,125gp
Magic missile (5th level caster) = 2,000gp
Levitate = 2,250gp
Summon monster II = 2,250gp
Silence = 2,250gp
Knock = 2,250gp
Daylight = 2,250gp
Invisibility = 2,250gp
Shatter = 2,250gp
Bull's strength = 2,250gp
Mirror image = 2,250gp
Ghoul touch = 2,250gp
Cure moderate wounds = 2,250gp
Hold person = 2,250gp
Melf's acid arrow = 2,250gp
Web = 2,250gp
Darkness = 2,250gp
Magic missile (7th level caster) = 2,600gp
Magic missile (9th level caster) = 3,300gp
Cure serious wounds = 5,000gp
Summon monster II = 6,000gp
You want scrolls or potions? Simply list what you want (they range in price form 50gp to 1000gp each) and we'll make a deal.
Anything else?