A WINTER in EVENINGSTAR

Spells for Aoth

Okay, here's my final on this.

for Aoth, as a 3rd level Wizard,

ALL 0-level spells are known

1st Level spells = Choose 7+intelligence bonus, then add (at random) 2d6+intelligence bonus

2nd Level spells = Choose 2+intelligence bonus, then add (at random) 1d6+intelligence bonus

Dave, you made any headway as to what character you plan to play?
 

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Always willing to admit I'm wrong

Apparently, the rules as written allow sneak attacks with spells, but the attack is limited by sneak attack rules, and must do damage.

look at it here:
http://test.cyberstreet.com/showthread.php?s=&threadid=14926

Van, I suspect that you and your "thinking answers" will get you in trouble with higher level PCs running around (since the Rogue will be able to get Sneak Touch Attacks...insane), ;) but I'll defer to your ruling on this.

I won't fear high level PCs when I'm DMing again...'cause I got some plans...mwhahahahahaha....
 
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Sneak Attacks

Thanks for the leg work Tom, it is much appreciated. Interesting discussion. I really like this web community. Geeks UNITE.

Oh, and you're scaring me with your hintings of evil plans...
 



Mike -- No offense taken! Bronn lived a hero and died a hero. Can't ask for more than that.

As for bringing him back .... I'll leave that for Tom to do with as he wishes. But it's one of the reasons that Bronn asked to be buried in the dwarven stronghold of Thunderstone ... tough to get his remains back with a bunch of angry, drunken dwarves around!

Glen -- Your method of choosing spells is good... can you give me the details for a 7th level Wizard who's choosing spells? And of course, there's a rules-related question. when you say "Intelligence Bonus".. does that include any bonus from the Headband of Intellect that I'm sure to purchase? :)

As for me, count me in for a 7th level human illusionist.. but I reserve the right to change my mind based on what the party may need. For example, the party may really need a chaotic-evil Ogre Mage!
 

Dave, use only the normal intelligence bonus...no adders.

7th level Wizard

Knows ALL 0 Level spells

1st Level = Choose 15+int bonus then add 4d6+int bonus at random (likely the full list...hehe)

2nd Level = Choose 10+int bonus then add 3d6+int bonus at random

3rd Level = Choose 6+int bonus then add 2d6+int bonus at random

4th Level = Choose 2+int bonus then add 1d6+int bonus at random
 

...and be sure to check the rules for Spellbooks and how many spells will fit into a single 100-page book. Once you've chosen your 217 spells, you should decide which ones are in your travelling book, and which ones are stored at your residence waiting for Zhentarim thieves to liberate them. Or else you could just carry all four of your spellbooks and apply the Encumbrance rules to your feeble wizard...

Love,
Tom
(Magnificent Bastard DM)

p.s. You should only add the INT bonus once for each level instead of twice, don't you think, Van?

p.p.s. Your above calculations give a 7th level Wizard anywhere from 75 to 125 spells (assuming 18 Int), not counting 0-level. That's too much, IMO.

p.p.p.s. Sorry to do this to you, Mahiro, but the spells for a 3rd level Wizard are also too high. A Wizard should have to be at least 10th level before knowing all 0-level spells. How about if we lessen the amount the automatic spells considerably, and then come up with ways to spend some of the 19,000 gp on extra spells?
 
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MEANIE!!!!

Hey! I thought Glen was at the helm this time around...(j/k)

The rules are 0 level spells = one page, and for the rest it is level * 2 pages... so 2nd level is four pages, and third level is 6 pages... thats a lot of spell books.....
 

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