A WINTER in EVENINGSTAR


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Well, if that's the rule then it definitely overrules me...all 0-level spells it is.

But as for Glen being at the helm...I'm the one who has to deal with all his rulings once he goes back to being a player! ;)

I'm not so mean...I'm just a Magnificent Bastard.

Let's calculate for a 7th level Wizard, based on the mean:

0-level spells--16 of them, 16 pp.
1st level spells--35 of them, 70 pp.
2nd level spells--27 of them, 98 pp.
3rd level spells--20 of them, 80 pp.
4th level spells--13 of them, 78 pp.

=344 pages. Three and a half spell books. I believe that's 60 lbs., which is more than enough to load down the average Wizard...

EDIT: A spellbook weighs only 3 lb. So four of them isn't really going to be much of a burden to carry. Ah, well. I still think we should only add the INT bonus once to each level, and maybe reduce the amount just a tiny little bit...
 
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Hrmph!

Well, okay, Tom, since you began this campaign, I'll agree with you about only assigning the int bonus once.

So, you two can assign the int bonus on choosing spells, but not on the at-random spells.

That takes away, likely 3-4 spells per spell level, equaling:

For a 7th level Wizard (on the mean)

All 16 0-Level spells
31 1st-Level spells
23 2nd-Level spells
16 3rd-Level spells
9 4th-Level spells

That's still a hell of a lot of spells, agreed, but there's a hell of a bunch to choose/get a random between the PHB, the MoF, and the BoEM.

And, of course, these are just the spells you get to have in your books. There's a hell of a limitation per day on how many you can cast.
 

::sniffle:: no MoF ::sniffle::

Guys... i dont know the "Magic of Faerun." Could any of you let me know of any good damage spells from it, or maybe something to help with thievery? Anything from the Evocation school?

Aoth
the Spastic Wizardling
 

Aoth/Mahiro/Cancerlad: You need to get Shatterfloor. It rocks the house...literally. Take down that rented barn of yours in a heartbeat. There are other good spells that Van will make available to you.

Van: Since you used the word "hell" in your post three times, the Magnificent Bastard DM now agrees with you. ;) It is a lot of spells, but not out of hand (on the mean)...and it is good for our wizards to have a wide range of incantations from which to choose their daily dose.

My character, being a cleric, gets all the spells, after all...

EDIT: And don't forget the Chains of Vengeance, from the Book of Eldritch Might...
 
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Remind me to let you borrow my copy of Books of Eldrich Might!

But if you want to see what Chains of Vengeance can do:

Chains of Vengence
Evocation (Fire)
Level Sor/Wiz 4
Components VS
CT: 1a
Range: Med
Target: One Creature
Duration: 1 rd/lvl
ST: Ref Neg
SR: Y

Chains of fire wrap around the target, rendering her helpless and dealing 2d6 pts of fire damage each round. The subject may attempt to break free requiring a strength check (DC 25) or an Escape Artists Check (DC 30). These attempts, however, automatically inflict an additional 2d6 pts of fire damage upon the subject. Others may attempt to help (see cooperation rule in the PHB, p. 62) but they suffer 1d6 pts of fire damage if they try.


Here's another cool one:

Greater Mark of Earth
Evocation
Level Drd 5, Sor/Wiz 4
Comp: VS
CT: 1 full round
R: Touch
T: One creature
Dur: 1 hr/level or until discharged
ST: Will Neg (harmless)
SR: Y

The energy of this spell creates a brown, block-shaped mark on the face, hand, or other prominent feature of any creature, living or undead. Those bearing this mark are granted a DR of 10/+1 for the spell's duration or until the subject uses the greater mass of rock ability: the ability to conjure and throw a 40-foot cone of earth and rock that is blasted from the caster's hand that inflicts 6d6 points of damage (reflex 1/2). Using this ability immediately dismisses the greater mark of earth.


Not to harp on this spell thing all day, but I don't think intelligence bonus should be a factor in spell selection. Instead, I'd replace it with your level. After all, your int bonus doesn't determine how many spellbooks you capture.. but your level does. IMHO

Dave
 

The "captured" spellbooks are reflected in the random rolls, which is why I agreed with Tom that the intelligence bonus shouldn't count for those.

The intelligence bonus on the ones you get to select is just natural for leveling, I think. I might should check the PhB on that, though.
 

Fun thing for Fighters, etc

Van or Tom or Both,

I found a fun skill for fighters, etc. on a web page devoted to the Wheel of Time RPG. While it has the WoT flavor to it, I feel that it could add a new aspect to the warriors in our campaign. The gist of the skill, knowledge: swordforms, is that every time a rank is taken the character gets a little 'mini feat' for a combat round if he make a successful skill check.

Here is an example of a form:
Boar Rushes Downhill - Full Round Action. Make a charge attack and double your Strength Bonus for Damage.

other examples and a complete write up of the skill can be found at : http://home.mmcable.com/mabinogin/swordforms2.htm

Ps - Bronn, spell levels too high!! Got anything 1st or second level?
 
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Mike -- Oh yeah, there's lots of 2nd level evocation spells... I'll loan you the book.

Glen -- Int bonus plays no role in spell selection. You get TWO spells automatically for leveling. No more, no less. If you're a specialist, one of those spells must be in your specialized school.
 


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