I can't see why we should have diplomats in our party. Are you with me Zerth?
Wilphe: I think my dwarf only half-likes you

...but I'm sure we'll get along quite nicely.
Great, we have a dwarf(me), a half-drow(Wilphe), a celestial(Argent) and a minotaur coming(Zerth). Anything else?
I hope these are the final stats of Racid Stonefist. Feel free to check though!
Racid Stonefist
Male gold dwarf Ftr1/Bar2: CR 3; Medium-size humanoid (dwarf); HD 1d10+3 plus 2d12+6; hp 43; Init +2; Spd 20ft.; AC 19 (touch 12, flat-footed 19); Atk +7 melee (1d8+3/x3, warhammer), +5 ranged (1d6+1, throwing axe); SQ Gold dwarven traits, rage; uncanny dodge (Dex bonus to AC); AL NG; SV Fort +8, Ref +2, Will -1; Str 16, Dex 14, Con 16, Int 12, Wis 8, Cha 10.
Skills and Feats: Climb +1, Craft (armormaking) +9, Craft (weaponsmithing) +9, Intimidate +5, Jump +0, Survival +5, Swim -7; Diehard, Endurance, Improved Unarmed Strike.
Special Qualities: Gold dwarven traits: +1 racial attack bonus against aberrations, darkvision 60 ft., stonecunning, +2 on saves against poison, +2 on saves against spells, +4 dodge bonus against giants, +2 racial bonus on Appraise checks or Craft checks related to stone or metal.
Possessions: Masterwork; spiked breastplate, masterwork; heavy; steel shield, masterwork warhammer, 2 throwing axes, backpack (consists at least: bedroll, flint and steel, grappling hook, silk rope, climbers kit, masterwork tool), 1657gp, 9sp.
Other: Carrying capacity: light load –76lb., medium load 77-153lb., heavy load 154-230lb., current load 86lb.(medium); Height 5’3”; Weight 158lb.; Age 59 years.
Dark brown ponytail bouncing on his back when charging the enemy, long beard covering half of his chest, look of a mad-man in his eyes, a heavy warhammer raised ready for a mighty blow and very... sharp armor makes him a fiersome sight on the battlefield. This is the kind of guy you don’t want to meet in close-encounter. He’s known to beat up an ogre dead with bare hands when he lost his hammer during the battle.
He was born in another town, which fell in a siege. With nothing to defend he left the ruins and started wandering in the wilderness. He caught up with one of the caravans of Tumil and found a home inside its protecting walls. Now trusted and loyal member of the Tumil’s militia, he’s always ready to fight besides with his trusted friends among the militia or beside an anvil making weapons and armor for others. When there’s nobody to fight, nothing is more relaxing than to start a fistfight in the local tavern. Other times –especially when banned from the tavern- he works as a mercenary looking over trading caravans, if there are any. When needed he can also be a scout guarding the far edges of Tumil’s borders. In a nutshell, he’s always there for Tumil!