Tonguez
A suffusion of yellow
I'm going to do a 'primitive' society setting in which
1. the concept of money doesn't exist
2. communal property does
Now how would you handle this especially when it comes to PCs acquiring magical treasure etc
I had thought of retaining gp but calling it something like 'Influence' basically to show that a particular PC has the influence to get a resource they want (also it mimics precedent of magic items only being useable by those of sufficient status)
Another idea is to give everyone Leadership at level 1 with a cohort of higher level being considered a 'Patron' and then working from there
Any thoughts?
1. the concept of money doesn't exist
2. communal property does
Now how would you handle this especially when it comes to PCs acquiring magical treasure etc
I had thought of retaining gp but calling it something like 'Influence' basically to show that a particular PC has the influence to get a resource they want (also it mimics precedent of magic items only being useable by those of sufficient status)
Another idea is to give everyone Leadership at level 1 with a cohort of higher level being considered a 'Patron' and then working from there
Any thoughts?