LOL, yeah - I like how Chris thinks like me, because this is the most important campaign-level advice I could give any GM (if not running PARANOIA) or any adventure writer!! It's something I've had close to my heart for many years, and it's a big focus of my prep for running Curse of the Crimson Throne, an AP which has often been criticised for making the city of Korvosa it's set in seem not worth saving, sometimes resulting in campaign-failure.
It's really the converse of the dreaded Elminster/Marty Stu NPC; the world where every 'friendly' NPC is either wretchedly incompetent, out to backstab you, or both. It's aboslutely vital, if you want the PCs to be heroic, that the friendly NPCs are (a) basically decent and (b) more or less competent, within the limits of their presumed abilities. It's ok if the city guard are outclassed by the rampaging Balrog, or the Rangers on Omaha beach are pinned down by the MG42s and are all going to die if your PCs don't take out the pillbox. But don't do the 'Die Hard 2' thing where the entire SWAT team rides up an elevator all bunched together and gets offed in 2 seconds of gunfire by the bad guys. And don't do the silly Gygax start-of-'Against the Giants' thing where the kingdom will execute your high-level PCs if they don't undertake a lengthy quest to save the land. Treated like that, most players would just teleport away and let the land burn, and feel railroaded if the GM said 'no'.
It's really the converse of the dreaded Elminster/Marty Stu NPC; the world where every 'friendly' NPC is either wretchedly incompetent, out to backstab you, or both. It's aboslutely vital, if you want the PCs to be heroic, that the friendly NPCs are (a) basically decent and (b) more or less competent, within the limits of their presumed abilities. It's ok if the city guard are outclassed by the rampaging Balrog, or the Rangers on Omaha beach are pinned down by the MG42s and are all going to die if your PCs don't take out the pillbox. But don't do the 'Die Hard 2' thing where the entire SWAT team rides up an elevator all bunched together and gets offed in 2 seconds of gunfire by the bad guys. And don't do the silly Gygax start-of-'Against the Giants' thing where the kingdom will execute your high-level PCs if they don't undertake a lengthy quest to save the land. Treated like that, most players would just teleport away and let the land burn, and feel railroaded if the GM said 'no'.
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