ruleslawyer
Registered User
I use this right now in a limited way (since I already have stunts, skill challenges, and combat challenges in my game, players have a number of other special-move tactics anyway). Basically, I allow a player to spend a Destiny Point (my version of APs) for his PC to use a feat, maneuver, or other ability to which the PC normally would not have access.JohnSnow said:![]()
That's...brilliant.
Action Point - A PC may spend an action point to initiate a "Stunt." Stunts are like freeform powers that any PC can use.
Now THAT would make action pointscoolwicked 4wesome!
As to human-shielding people: From a gameplay perspective, I completely agree with Mearls; giving monsters specific abilities that "should" be available to PCs in some form but currently aren't isn't necessarily a bad idea, because the idea is to encourage a diversity of tactics and 4wesome moves in combat rather than encouraging players to pull out a particular shtick time and time again. Really, the only way to fold something like human shield into core rules while preventing it from achieving "shtick" status would be to make it weak... at which point one would have to wonder why it was included in the rules at all. The implication that the 4e DMG will have guidelines for giving these abilities out to PCs on a case by case basis satisfies my concerns here.