Geron Raveneye
Explorer
Mustrum_Ridcully said:Let's take a different ability: Regeneration 5 (Acid & Fire). Okay for a feat?
Greater Teleport At Will (50 lbs of gear tops). Okay for a feat?
Damage Reduction 10 / magic & bludgeoning. Okay for a feat?
Antimagic Cone. Okay for a feat?
A immensive host of abilities of monster abilities are too powerful to be described simply as a feat. You can jump through hoops and add prerequisites that make it next to impossible to take them before a very high level (at which point you will always be able to point to a Wizard or Cleric that can use the ability a few times per day). But monsters have access to them a lot earlier.
Feats are not meant to easily reproduce spell-like or supernatural abilities. But by the time the characters meet creatures with those abilities, they will be high enough level to either have access to a magical item that confers the same ability, or a spell that does the same.
Try to find a magical item that grants you something like Dodge or Combat Expertise.
