A worry about "special case monster abilities"

Overall the point is that having abilities tied to race or order is hardly new.

And it's a good point.

But the quote from mearls implies that it would be a problem for, for instance, PC's to have this ability because it would be annoying in every encounter. And it's easy to see this ability outside of the context of a single monster.

So being tied to race isn't so much the problem, as not being able to be moved from the race is a problem, to me.
 

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Kamikaze Midget said:
Having a human shield is a classic villain schtick throughout multiple media, and not one limited to Bugbears, or any particular high level of elite, exclusive skil.
It is a classic villain schtick - But did it ever work? Usually, either the hostage escapes and the heroes open fire, or they fire with the hostage still in the villains hand make a solid headshot.

And that's definitely not what happened in Mikes described scenario. The heroes opened fire, and the hostage (his character, not just some random red shirt NPC!) was hit and died!
 

Mourn said:
And again, you run into rules bloat...

You fill your core system will all this minutiae...

Alternatively, what you do is not describe all the special cases, and instead provide the basic combat mechanisms coupled with an extensive and detailed set of guidelines for how the DM should adjudicate all these odd cases.

So, instead of describing rules for the Human Meatshield, and Disarm, and Power Attack, and Fighting Defensively, and Sliding Under the Table, and Sunder, and Swinging on the Chandelier, and a million other special cases, you give one set of guidelines that enable the DM to handle all of these, complete with detailed examples of one or two.

They might even call it a "stunt system" or somesuch thing.

As an added bonus, you can then add a discussion about the balance between 'realistic' combat (where stunts would be discouraged with heavy penalties) and 'cinematic' combat (where stunts are encouraged by generous application of bonuses... and additional bonuses for doing something new and exciting). Providing all the specific examples instead of the general rules makes that sort of adjustment for flavour extremely difficult.
 

Mourn said:
They wouldn't. However, certain proposed "stunts," like the explicit Meat Shield ability, are on the level of powers, but without the expenditure of resources. If I can make an adjacent foe take the damage of an incoming attack on-the-fly, without expenditure on my part, that strikes me as a system replicating the same level of power but without the cost. In short, overpowered.
Why would they make it so that it doesn't cost anything? I've already said that I'm taking things like Book of Iron Might as my basis for comparison. In that system you give up one thing in order to get a chance at doing another. For example, you give up the ability to do damage to an opponent in order to attempt to cause a short-duration status effect. There has not been any suggestion on my part that this sort of thing should not come at cost. I don't see why you're reading it into my comments.

I agree on the first part (though I think a lot will be covered by skill use). The second part is where I disagree, since it basically comes down to "We'll allow everyone to replicate martial abilities, even if at a lower power level," which again tells players "Spellcasters are special, but martial characters are less special." That's bogus game design when you give one group solid niche protection (can't replicate spells with stunts) but not another, based on some kind of argument about "realism."

I never said that you couldn't create some kind of magic-y stunt system. Quite the opposite, in fact. The thing is, a stunt system is usually expected to replicate the sorts of things that Conan does, not the sorts of things that Gandalf does. That is the niche of a stunt system. Of course, you could just as easily make an arcane stunt system that anyone could use with the appropriate training. Call it Truenaming, or something...

Acrobatics covers that.
Yet you don't make an argument about niche protection with regards to acrobatics? Shouldn't only rogues and rogue-like characters be allowed to do those things?

No, but I do get complaints from martial classes about being overshadowed by spellcaster classes, a complaint I've been hearing since the mid-1990s with second edition, and one that hadn't changed until talk of 4th edition.

And stunt systems have been used as ways to alleviate that. However, there's nothing stopping a wizard with the appropriate skills (which should be easier to get in 4E, from the sounds of it) from doing some chandelier-swinging himself.

My concern isn't allowing non-spellcasters to "cast spells." My concern is sticking the philosophy behind the design, which makes niche protection and class divisions important and distinct, which allowed "level-0" versions of martial maneuevers would undermine.
Niche protection doesn't need to be black and white. In fact, given what we're told about multiclassing, it's probably not going to be. I see nothing wrong with characters devoting resources (i.e. skills) to learning how to do a set of reasonably simple manoeuvres that mimic existing powers without actually threatening the utility of those powers. It's essentially the same as allowing people to find traps without Trapfinding in 3.x. Sure, it treads on the rogue's shtick, but how often is anyone going to devote the cross-class skill points required to get the Search and Disable Device skills they'll need, especially considering that there will be a hard ceiling on how good at it they can get without actually taking levels in a class that has those as class skills? They'll be half-decent, but won't be as good as if it were their primary job.
 

Mustrum_Ridcully said:
It is a classic villain schtick - But did it ever work? Usually, either the hostage escapes and the heroes open fire, or they fire with the hostage still in the villains hand make a solid headshot.

And that's definitely not what happened in Mikes described scenario. The heroes opened fire, and the hostage (his character, not just some random red shirt NPC!) was hit and died!
"Pop quiz, hotshot!"
 
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Kamikaze Midget said:
And it's a good point.

But the quote from mearls implies that it would be a problem for, for instance, PC's to have this ability because it would be annoying in every encounter.
Which is exactly the reason why a stunt system would be a super addition to the game in a non-core book, perhaps a book that focuses on martial powers. I wonder how long it will take for them to write such a book... ;)

Being non-core would allow those who like a high degree of niche protection to ignore the system, and those who like less niche protection to use it.

I can see here at least one advantage to having two separate lines of core and non-core books.
 

Mudstrum_Ridcully said:
It is a classic villain schtick - But did it ever work? Usually, either the hostage escapes and the heroes open fire, or they fire with the hostage still in the villains hand make a solid headshot.

And that's definitely not what happened in Mikes described scenario. The heroes opened fire, and the hostage (his character, not just some random red shirt NPC!) was hit and died!

Yes.

It's also happened in the Real World, by people who aren't elitely trained martial artists + bugbears, and has worked. ;)

And thirdly, you have just pointed out one of the delightful differences between D&D and 'multiple media.' I don't see why Bugbear Stranglers should have an exclusive grip (HA!) on giving the PC's this challenge.
 

Mourn said:
And even with my limited experience, I bet I could shoot you while you were trying to use that human shield, since I've used adults my own size as shields and not been successful.

But could you do it reliably, and without hitting the hostage? The thing is, in paintball, it really doesn't matter if you 'kill' the hostage, since there's no actual harm done. But if it was real bullets in a real gun, would you even take the shot?

In any case, that sort of thing sounds like an opposed Grapple check vs Attack roll (or the 4e equivalents) to divert the attack from hostage taker to hostage. It doesn't sound like "you can't even try this without special training", and it certainly doesn't sound like "you can't even train to do this unless you happen to have Bugbear genes".
 

Dr. Awkward said:
But do you think that the people shooting at you had a harder time because you had cover? Isn't that the point of trying to get cover behind objects? If the object happens to be another body, isn't it pretty much the same as taking cover behind a human-shaped obstacle, aside from the wiggling around?
I'm no Bruce Lee, but with my martial arts background (I hate the word martial art btw) it sounds very hard to use someone as a living shield. Get someone to be between you and the enemy sounds doable, but to actually grab someone and use him/her as a shield.

I think it sounds superhuman to be honest (or doable by people like Magnus Samuelsson and his kind).
 

med stud said:
I'm no Bruce Lee, but with my martial arts background (I hate the word martial art btw) it sounds very hard to use someone as a living shield. Get someone to be between you and the enemy sounds doable, but to actually grab someone and use him/her as a shield.

I think it sounds superhuman to be honest (or doable by people like Magnus Samuelsson and his kind).
What if you have a knife stuck in his or her neck, or--as the bugbear presumably does--a lariat around it? I think that might make your hostages more inclined to move where you want them to, or at least less able to resist being yanked around roughly into position to intercept a blow.

Besides: believability not realism.
 

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