• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A1- Lost Knowledge of Arcanix(Wik Judging)


log in or register to remove this ad

The door is still closed. There is no upper door. The door looks exceedingly intricate in its locking mechanism, the sheer magical energy bubbling off of them is amazing to Nuria,nearly blinding when under the effects of detect magic.

Wulfcyne's semi-charred body tells the story of the powerful effects of the door, however, you can stay here long s you want.
 


ooc; GM, wait...I'm confused. There's only ONE exit out of here? The one we came in? Please confirm the layout of the room and all exits/features.

Wulfcyne simmers on the side of the Portal, waiting for the person with the Key to step forth.
 

Nuria searches her pockets and produces the key. She steps towards the door.

I hope this works. Otherwise, we're stuck here for awhile.



ooc: I am confused as to how many doors there are. Is there a 2nd vault door as well as the door we came in through?
 


The door is protected by some powerful magic. I am uncertain if we can get past it even with the key. Can anyone check for magical traps?
 

OOC: oh I was confused because of how cautious wulfcyne was being. Yes there is a second door, the way you came in and it is still propped open. You can use the key to get out of here, with a simple spellcraft check by our intrepid sorceror.
 



Into the Woods

Remove ads

Top