werecorpse
Adventurer
Thanks.
I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it.
I also agree that haste lasting 10 rounds is a whole combat and will see how it goes. I don’t mind one 5th level spell being a big buff for 1 combat but I am aware of this issue.
FWIW the games I will use this in that I am currently running are a weekly 6 player 10th level game (heavily altered Out of the Abyss) and a tri-annual weekend 8 player 7th level game (homebrew world very very slow levelling because we are all long term gamers who cut our teeth on 1e games) and I am also a player in a 4 player weekly online 14th level game - which doesn’t use any of my rules .
I didn’t change darkness because I am concerned about the devil sight issue. I’m not 100% sure but I think I didn’t changed hex or hunters mark because I don’t currently have any rangers or warlock’s PC’s in my games and I am mulling over the Warlock automatic upcast and the ranger limited upcast ability issues. I was going to treat them the same as they have quite similar mechanics otherwise but am unsure.
I also haven’t made it removable from bless or shield of faith because I think these spells screw around with bounded accuracy and the resource cost of a 3rd level spell will potentially become prosaic.
I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it.
I also agree that haste lasting 10 rounds is a whole combat and will see how it goes. I don’t mind one 5th level spell being a big buff for 1 combat but I am aware of this issue.
FWIW the games I will use this in that I am currently running are a weekly 6 player 10th level game (heavily altered Out of the Abyss) and a tri-annual weekend 8 player 7th level game (homebrew world very very slow levelling because we are all long term gamers who cut our teeth on 1e games) and I am also a player in a 4 player weekly online 14th level game - which doesn’t use any of my rules .
I didn’t change darkness because I am concerned about the devil sight issue. I’m not 100% sure but I think I didn’t changed hex or hunters mark because I don’t currently have any rangers or warlock’s PC’s in my games and I am mulling over the Warlock automatic upcast and the ranger limited upcast ability issues. I was going to treat them the same as they have quite similar mechanics otherwise but am unsure.
I also haven’t made it removable from bless or shield of faith because I think these spells screw around with bounded accuracy and the resource cost of a 3rd level spell will potentially become prosaic.