I'm a little concerned about healing potions. I'd feel a lot better if they also used hit dice like the healing kit. Otherwise your main limit on how much you can adventure in a day is your pool of gp, which seems way off.Recovery: Old School 4E: You get HD and can run them down, during a rest, with a healing kit. Here you add the con mod. (again, clever). No second wind. Long rest seems to be 4E style. Which is my only real quibble.
Otherwise your main limit on how much you can adventure in a day is your pool of gp, which seems way off.
And if D&D were a computer game, there would be nothing wrong with it.Is this... a bad thing? Nearly every computer video game does this and it does seem to work for them?
But juggling your gp resource is a long-term resource management aspect?It trivializes injury and reduces the long-term resource management aspect of the game...
High-level fighter should be more accurate with his attacks than a low-level fighter, in my opinion.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.