Kinak
First Post
I think you make a good point, but I'd still argue it's a bad thing.Is this... a bad thing? Nearly every computer video game does this and it does seem to work for them?
Let's start by assuming everyone refreshes to full after each fight, 15 minute work day style. Then you can only challenge the party in the context of one fight.
With the long rest system in place, you can challenge the party with a time sensitive situation (or throwing an extra encounter during rest). I like being able to do that and think it adds a lot to the game.
But being able to convert gold to HP freely, you also need to control gold all the time to make that work properly. You can't just drop in a time sensitive situation and have it work, you also need to make sure the party hasn't stockpiled too many resources.
Which isn't to say I wouldn't restrict access to potions or gold in my home game, but it adds an unnecessary layer of difficulty to DMing. And, since there isn't an equivalent potion to regain spells, my restricting healing potion access is buffing spellcasters compared to your game.
Cheers!
Kinak