Well I was thinking about how different classes put importance on different abilities scores and modifiers. The ways it was handled changed with the passing editions.
Here are the questions.
Should a class's primary ability be the only major ability score the class worries about and let the other abilities grant only whatever passive effects they normally grant? Or should more than one or all or the ability scores matter greatly to each class?
Okay it's just one question.
So should the rogue be heavily focuses on just Dexterity? Dexterity, Strength, and Charisma with no need of Wisdom outside roleplay and passive bonuses? Or all six ability scores? Or should the passive bonuses of each ability be made strong enough to not care (High Dex=Archer, High Int & a Feat=Arcanist)
Here are the questions.
Should a class's primary ability be the only major ability score the class worries about and let the other abilities grant only whatever passive effects they normally grant? Or should more than one or all or the ability scores matter greatly to each class?
Okay it's just one question.
So should the rogue be heavily focuses on just Dexterity? Dexterity, Strength, and Charisma with no need of Wisdom outside roleplay and passive bonuses? Or all six ability scores? Or should the passive bonuses of each ability be made strong enough to not care (High Dex=Archer, High Int & a Feat=Arcanist)