Andvari
Hero
There are only 24 numbers. I have corrected the matrix accordingly.Ok, that makes more sense. Thanks.
But your array is incorrect then because you have the 9 in the 28th position, and shouldn't that be an 8?
There are only 24 numbers. I have corrected the matrix accordingly.Ok, that makes more sense. Thanks.
But your array is incorrect then because you have the 9 in the 28th position, and shouldn't that be an 8?
I suggest randomly in my post, but you could also assign them to players clockwise around the table, have the players decide among themselves or by some other method your group might prefer.So how do you decide who gets which array???
I'd leave it to the players to decide, but the time honored d20 can break any ties.So how do you decide who gets which array???
The problem is, this ensures that the first array always gets the best result of a given block of 4, and the fourth array always gets the worst result in that block. The ox-plow-like alternation is an effort to ensure fairness.My suggestion above would have a table like this:
View attachment 262536
--- | Roll #N | Roll #N | Roll #N | Roll #N | Roll #N | Roll #N |
Array A | 1 | 8 | 11 | 14 | 17 | 24 |
Array B | 2 | 5 | 12 | 15 | 18 | 21 |
Array C | 3 | 6 | 9 | 16 | 19 | 22 |
Array D | 4 | 7 | 10 | 13 | 20 | 23 |
1 | 12 | 17 | 22 | 27 | 32 |
2 | 7 | 18 | 23 | 28 | 33 |
3 | 8 | 13 | 24 | 29 | 34 |
4 | 9 | 14 | 19 | 30 | 35 |
5 | 10 | 15 | 20 | 25 | 36 |
6 | 11 | 16 | 21 | 26 | 31 |
Perhaps that explains my antipathy for rolled stats. I don't experience a dopamine rush like that. Instead I mostly feel dread and then either frustration (because my stats are way better than anyone else's and I feel like I'm going to deny them participation) or bitter disappointment (because literally the only stats I'm allowed to roll are AMAZING or absolute garbage, with nothing in-between.)It seems pretty balanced, but when putting so much work into rolling for stats it's hard to justify not simply using point-buy. To me the point of rolling for stats is.. rolling your stats. Here you're rolling a stat that goes on a pool of stats to be distributed fairly, it's cool on paper but I can't see it being fun in practice because the stats you're getting are not your stats, the ones you rolled originally. If that makes sense.
In other words, to me the point of rolling for stats is the instant hit of dopamine you get out of rolling and writing the result on your sheet, which is missing here.
I mean, feelings are feelings, so there's not a whole lot to discuss. But I find that very strange. With point-buy, you can choose whether to play to your strengths or diversify--and I have often chosen the latter rather than the former. For example, I like Paladins with a broad set of decent scores in 4e D&D, so I tend to dump Dex and take only 16s in my main stats, as opposed to 18s as is "standard," so I can have solid 14s in my secondary stats and at least some kind of positive modifier in Intelligence--averting the standard "Paladunce" expectation.I feel existential angst at point-buy/standard-array, because the stats might as well be predetermined by class then.