Blue
Ravenous Bugblatter Beast of Traal
You still aren't understanding, although it's probable I didn't articulate it well.
Weapon users still don't need more than one stat. Weapon users with only Str are exactly as effective as spellcasters with only Tha, and weapon users with dex using a light weapon should be as well, although how they get there is different and the crit rules need to be playtested to ensure balance.
This contradicts what you say in the OP. Unless you are saying that +crit is intended to replace +damage for light weapons. Let's look at 20 Dex. In current system, each attack is d6+5 (avg 8.5), with 1 attack in 20 as 2d6+10 (avg 17). Assuming you need an 11 to hit, that's 45% * 8.5 + 5% * 17 = 4.675 expected damage per attack. With your system, your damage is d6 for a hit (20%) and 2d6 for a crit (30%), that's 20% * 3.5 + 30% * 7 = 2.8 expected damage per attack. You're losign about 40% of your damage for becoming Dex only. (It could be d4s or d8s as well for light weapons, I went for the middle.)
So no, that's not it.
The difference is that both weapon users and spellcasters can supplement their damage using Dex (or, for light weapon users, Str) to push their damage higher than in the core rules.
This also contradicts what you wrote in the OP. Dex only affects crits, which won't adjust and spells you need to save vs.
Also, crit chance is not additive. Having advantage doesn't make what's normally a 25% crit chance become a 50% crit chance. It's actually a 42% chance.
I stand by my math. You start with a 5% chance of critical and gain 5% additional per plus of dex mod, for a total of 30% chance with a 20 dex. Chance of a critical is 30% first die + ( 70% first die isn't a critcal * 30% chance the second die is a critical) = .3 + (.7 * .3) = 51%. Exactly as I said. You may want to make sure you are using the right numbers before criticizing someone else's math and making faulty guesses how they arrived there.
And getting 25% requires having a 20 Dex, which is a significant investment considering everything that was stripped away from it for these rules.
With 8 ability scores generated, getting two good ones isn't hard. Especially when the effects of it on weapon wielders is SO multiplicative. It's such a no brainer to put good scores in both it will decrease character diversity, the exact opposite of what you say will happen.
I don't plan on changing the MC requirements except adding a minimum TH score for some classes.
Care to explain why isn't of just declaring it not a problem by fiat?