Kobold Avenger
Legend
I'm in support of increasing ability scores. Just about every other RPG system out there allowed for the increase in ability scores, but back in 2e you needed magical items to do it, and it wasn't something I felt was fun or accounted for character growth back then. Because of the 2e thing, and how things turned out in 3e, I'm against items that increase ability scores as I'm more about deeds and inherent abilities giving PCs power rather than lots and lots of loot.
And I clearly think you should be able to increase abilities beyond the normal human range, your dealing with heroes who can become something like Hercules or heroes of myth.
But in terms of the system overall, than yes increasing abilities should become a module though one that's suggested that most campaigns have. I'm against really realistic and gritty low-magic settings, as they don't seem fun to me. But the exclusion of modules that's suggested for most games should be an option for those who want to run those types of games.
And I clearly think you should be able to increase abilities beyond the normal human range, your dealing with heroes who can become something like Hercules or heroes of myth.
But in terms of the system overall, than yes increasing abilities should become a module though one that's suggested that most campaigns have. I'm against really realistic and gritty low-magic settings, as they don't seem fun to me. But the exclusion of modules that's suggested for most games should be an option for those who want to run those types of games.