Lord Mhoram
Hero
Keep the increases.
Just say that you cannot increase the same stat twice in a row.
Just say that you cannot increase the same stat twice in a row.
Ability Score(Modifier)
1 (+0)
2-3 (+1)
4-6 (+2)
7-10 (+3)
11-15 (+4)
16-21 (+5)
I say get rid of ability scores and go straight to ability modifiers.
So if you are with me that far, the next step would be to eliminate the negative modifiers altogether, adjust the math to compensate, and make a regular progression out of the increases, so that they are easy to remember. Something like:
Ability Score(Modifier)
1 (+0)
2-3 (+1)
4-6 (+2)
7-10 (+3)
11-15 (+4)
16-21 (+5)
And so forth. Now, giants and dragons can have huge Str score increases (that can directly affect lifting ability, encumbrance, etc.) without game-breaking combat modifiers. Point buy and various die rolling methods are now more in sync at generation, and point buy is very straight-forward for players. Buy one ability score point per point in point buy, but the more you spend in a single ability, the less modifier you get.