Kingreaper
Adventurer
There nees to be some incentive to spread out ability score growth if there is to be ability score growth.
In 4e you can't have an epic level "jack of all trades" with all ability scores being reasonably high, because you increase two ability scores by anywhere from +6 to +10 AFTER you do the point-buy process.
Is there any reason why putting ability scores up can't use the same technique as buying them in the first place?
I propose two techniques:
1) for people playing with pointbuy abilities, when your abilities go up you get more pointbuy points, which you can then spend, either to increase your highest stat, or round out your stats.
2) For people rolling for stats, when your abilities go up you have a "roll over your stat to increase it" mechanic, and you choose which stats to try and increase. Increasing your highest stats is hard, increasing your lowest is easy.
In 4e you can't have an epic level "jack of all trades" with all ability scores being reasonably high, because you increase two ability scores by anywhere from +6 to +10 AFTER you do the point-buy process.
Is there any reason why putting ability scores up can't use the same technique as buying them in the first place?
I propose two techniques:
1) for people playing with pointbuy abilities, when your abilities go up you get more pointbuy points, which you can then spend, either to increase your highest stat, or round out your stats.
2) For people rolling for stats, when your abilities go up you have a "roll over your stat to increase it" mechanic, and you choose which stats to try and increase. Increasing your highest stats is hard, increasing your lowest is easy.