Lanefan
Victoria Rules
Which in a ten-level game (like what we usually end up with) isn't that big a deal.On average, you gained +11% to each stat every level. Given you were having three stats going up, that meant you had a stat increase (on average) every 3 levels!
Cheers!
In a 30-level game it's a problem. So, back to what's becoming my rallying cry around here: reduce the number of designed-for levels.
Corollary point: how easy/hard should it be to have a stat permanently go down? I for one really like the -1 Con. on revival after death from 0-1-2e, for example; but I can't think of any other common situations where a stat takes a permanent hit.
Lanefan