Lord Mhoram
Hero
Keep the increases.
Just say that you cannot increase the same stat twice in a row.
Just say that you cannot increase the same stat twice in a row.
Ability Score(Modifier)
1 (+0)
2-3 (+1)
4-6 (+2)
7-10 (+3)
11-15 (+4)
16-21 (+5)
I say get rid of ability scores and go straight to ability modifiers.![]()
So if you are with me that far, the next step would be to eliminate the negative modifiers altogether, adjust the math to compensate, and make a regular progression out of the increases, so that they are easy to remember. Something like:
Ability Score(Modifier)
1 (+0)
2-3 (+1)
4-6 (+2)
7-10 (+3)
11-15 (+4)
16-21 (+5)
And so forth. Now, giants and dragons can have huge Str score increases (that can directly affect lifting ability, encumbrance, etc.) without game-breaking combat modifiers. Point buy and various die rolling methods are now more in sync at generation, and point buy is very straight-forward for players. Buy one ability score point per point in point buy, but the more you spend in a single ability, the less modifier you get.