Able Learner


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Nifft said:
You also must be 1st level to take the feat.

Isn't this more of a D&D Rules question?

-- N

Yes it is I posted it in the wrong thread.

Thank you for the information about level and such but what does the feat do?
 

You can buy any skill for 1 skill point per rank, but you are still limited in the max ranks you can buy in cross-class skills. So an Able Learner 5th level fighter could buy up Hide to 4 ranks, but no higher, by paying 4 skill points.
 


Whimsical said:
Able Learner is a global feat that every character in my campaign automatically gets.

This appears to penalize skilled characters considerably and make the class skills mean a lot less. It isn't necessarily a bad idea but it might have unexpected balance issues. The feat itself is almost too good but massively improves multi-classing. However, making it freely available seems extreme.
 

It doesn't seem all that when multi-classing. It won't allow a character with max ranks in their class skill advance their skills as cross-class when they level their other class.

For example, I'm building a Bard/Fighter. I max out my Perform at 1st level. I take my next level as Fighter. I cannot add any of my Fighter skill points to Perform because I have already exceeded the max allowable skill points for Able Learner (Cross-class limit would be 2.5, so you'd lose half a point of your bonus.)

... unless I'm missing something.
 

This appears to penalize skilled characters considerably and make the class skills mean a lot less. It isn't necessarily a bad idea but it might have unexpected balance issues. The feat itself is almost too good but massively improves multi-classing. However, making it freely available seems extreme.
Trailblazer and Pathfinder eliminated half-ranks for cross-class skills and simply give a one-time bonus to trained class skills, without having any real problems that I'm aware of.
 

This appears to penalize skilled characters considerably and make the class skills mean a lot less. It isn't necessarily a bad idea but it might have unexpected balance issues. The feat itself is almost too good but massively improves multi-classing. However, making it freely available seems extreme.

My gaming group has been playing this way for years and haven't had any balance problems. IMHO, this is how the skill system should have been done in the 1st place. As it is, a character is double penalized for buying a cross-class skill (costs 2 points and a lower maximum).
 

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