D&D 5E About Ability Scores...

Found some more...
  • Barbarian's Indomitable Might
  • Knowledge Domain Cleric's Visions of the Past
  • Strength Requirements for Armor
  • The DC of the Linguist Feat
 

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There are lots of things you gain from odd values. They basically tried to give everything other than ability modifiers a bonus add odd number to balance it a little (like STR requirements for armor and multiclassing requirements, they are all odd numbers). Also if you go by point buy you end up with more stats if you don't increase your stats above 13 initially.
 

There are lots of things you gain from odd values. They basically tried to give everything other than ability modifiers a bonus add odd number to balance it a little (like STR requirements for armor and multiclassing requirements, they are all odd numbers). Also if you go by point buy you end up with more stats if you don't increase your stats above 13 initially.

lots of things? odd values are useless 99% of the time. They put the requirements to get that 1%.

Also about point buy, people "buy" 13 only if they have +1 racial to bump it up. otherwise it's 12 or 14.
 


There are also a few feats that give you a +1 to an ability score. So if you have an odd number in that score, you get the benefit of the feat and and ASI for that ability. So that odd score can squeeze some more benefit out of that feat.
 


lots of things? odd values are useless 99% of the time. They put the requirements to get that 1%.
Depends on how you calculate. Even numbers only have one single advantage: Increasing your modifier(s). Odds numbers have tons of advantages, but they usually only apply for very specific cases.
 


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