About to play in a new FR campaign, could use a bit of help with my character concept

Yig

First Post
Hi all,

Like the title says. We're all gonna start at level 1 but the DM allow ECL+1 creatures.

Since I saw the Duelist class I wanted to do that and now is the chance.

So I plan on making a Tiefling (mostly for the +2 Dex/Int), take 3 levels of Rogue (mostly for the skills, evasion, SA), take 4 levels of Fighter (for the HP and Feats) then finally switch to Duelist.

This sound like a good plan ?

The main problem is that I need a good background. Was thinking about being from Waterdeep. So basically I'm not sure wich (and why) Region I'm from. Also, how common are they ?

As for Aligment, I was thinking maybe CG (my usual AL) or maybe NG. If I pick NG, how should I roleplay it ?

Hmmm, maybe i should call myself Gogandantess :)

Thanks for the help. Sorry if it,s not in the right forum :)
 
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Yig said:
The main problem is that I need a good background. Was thinking about being from Waterdeep. So basically I'm not sure wich (and why) Region I'm from.

Waterdeep has its own region, thus a native of Waterdeep would naturally be from the Waterdeep region. ;)
 

There are a number of ways you could go. One of my players ran a Tiefling Rogue from Waterdeep.

The rogue (named Gabriel of all things) was the son of a prostitute that been raped by a half-fiend pirate. The mother had her son and kept him hidden away, only allowing him to venture outside during the night. He appeared normal for the most part, except for his near perfect angular features and piercing eyes. Although his looks did not betray his heritage, his presence did. People just felt wrong when he was around. People avoided talking to him for the most part, causing him to live a very lonely life in the dark alleys of Waterdeep.

His life changed when his father returned and tried to kill him... (the pirate always returned to kill his offspring).. the boy got lucky , stabbed his father in the eye and used his knowledge of the streets to flee. The scuffle ended when the half fiend pirate suddenly sprouted a crossbow bolt from his chest. A member of the Red Sashes ( a secret organization of information gatherers and brokers ) had saved the boy's life and then offered him entrance to the Red Sashes as an apprentice.

Basically that is where his life as a Rogue began.

Hope that is some help to you,
Ren
 

I guess this isn't what you'd like to hear, but I'd like to share my opinion.

Why is it you first think up a way to make your character powerful, and then starts thinking of the background and personality? IMO, that's munchkin. Role-playing is starting out with a character concept and then developing the game-techs to suit it. I don't think it matters if your character sucks on the character sheet - as long as it rocks otherwise! :)

Well, that's my opinion. And I don't blame you for thinking different. And I also reserve for interpretting your post wrong. :)
 

Why is it you first think up a way to make your character powerful, and then starts thinking of the background and personality? IMO, that's munchkin.

Naw, that's 3E! Honestly, FR is the perfect setting to try out all those metagame combos you've been dreaming about. If you want to think character first, go back to 2E, or better yet, OD&D. Back then you had to have a good character concept in order to differentiate yourself. Now you just have to have the right multi-class combo and suite of feats, followed by an obscure PrC!
 
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Idea for a little character hook you could throw in, if you wanted... Have him be a tiefling, with horns/hooves/whatever, except have him be the natural child of two human parents. Or perhaps a human and an elf, or something funky that normally doesn't work, such as human and dwarf.

His parents can either take pity on him and hide his deformities away, give him to an orphanage, etc... but there's an idea. Be a tiefling w/ no tiefling heritage -- his heritage just popped up -- it'll let your dm work w/ your story and yadda. :)

Eh, that's my idea.
 

Decamber said:
Why is it you first think up a way to make your character powerful, and then starts thinking of the background and personality? IMO, that's munchkin.

It doesn't seem munchkin to me. He said that he wanted to play a Duelist. How is that different from someone deciding they want to play a Rogue, or a Paladin, or a Sorcerer? He needs to plot out the path to take to become a Duelist, because it takes a minimum of 6 levels to reach that class, and for many campaigns that can be the majority of the campaign.
 

Yig, your plan is perfectly sound. It's a good race/multi-class combo, and Waterdeep works fine for a Rogue.

You might want to take one of the Waterdeep regional feats (you'll have 3 level feats and 3 fighter bonus feats before you become a Duelist, and only need 3 to qualify for the class). Smooth Talk (+2 to Diplomacy and Sense Motive), Thug (+2 to Initiative and Intimidate), and Twin Sword Style (AC bonus using 2 swords) are all good choices for a Duelist.

Then again, if you're going for Weapon Specialization, then you probably don't have feats to spare (since you'd be taking Weapon Focus, Weapon Specialization, and probably Weapon Finesse for a typical Duelist Dex-based fighter).
 
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Here is my opinion. You are a munchkin defending another munchkin. I could be wrong. I said this mainly for the increase in DEX and INT. Just joking.:D
 

Thanks for the idea Renshai. I'll use something similar to that :)

Chun-tzu, you forgot the MW rapier that come with the region ;) But I'll go with the Weapon Finesse/Focus/Specialization route so the feats will be limited.

Decamber, I understand how you feel. But I prefer to do the rules/mechanic part first because it's easier to adapt a background for the stats than doing the opposite. I tend to choose the race/class after I've rolled the stats.

Thanks for the ideas guys that helped a lot.
 

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