SteveC
Doing the best imitation of myself
I don't think it's quite that bad, but perhaps I didn't explain it with quite enough detail. Each monster would still have defined abilities, they would just exist in a highly specified format. A monster stat block would have about half a dozen stats in their statblock, like:Turanil said:As you describe it, I think it's a step backward. IMO it's opening the door toward total DM's fiat and improvisation. I have been doing this sometimes, as a D&D DM: improvising evrything about the monster, and having the monster die when the characters have reasonably suffered. I much prefer when PCs and NPCs abide by the same rules.
Attack (attack bonus), Defense (AC), Resistance (saves), Competence (skills), and Toughness (HP)
Each one of these would have a rating. Spycraft does this between 1 and 10, but there is no reason you couldn't extend it. Then, you pick the CR for the monster, and you get the stats you need out of it. You can also add relevent special abilities and feats to the mix as needed.
What this would do is make statting out encounters much faster, but also give a much more defined set of statistics for them. I don't think if you did it this way you would necessarily end up with more GM fiat, but you would no longer be able to reverse engineer everything backwards.
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