Stormtower
First Post
The Abrupt Jaunt alt. class feature allows a conjurer specialist to take an immediate action to teleport up to 10' a number of times/day = (Int bonus).
This ability seems amazingly powerful. Instantly and without failure, (Int bonus) times per day a wizard may avoid an attack unless flat-footed or unaware?
I've already ruled that this ability doesn't allow wizards to avoid spells targeted at them unless their jaunt specifically breaks line of effect to the targeting caster... this seems within RAW. However, my interpretation is that weaponlike spells would still automatically miss and be wasted (whereas magic missiles or energy missiles and such would still hit unless LoE was broken).
Is the Abrupt Jaunt really as powerful as it seems? I'm aware of the usual RBDM tricks to ambush PCs and catch the wizard flat-footed. Once my monsters hit caster level 7 I can nail the wizard with Dimensional Anchor, but that uses up precious actions, and only foes who had previous knowledge of the party's tactics could prepare such countermeasures.
Am I interpreting the immediate action correctly as an interruption of the action which preceded/triggered the abrupt jaunt? Do the rules gurus here (Hyp and FranktheDM or others) have any experience adjudicating this class feature? Do you consider it balanced?
Thanks for any help on this one.
This ability seems amazingly powerful. Instantly and without failure, (Int bonus) times per day a wizard may avoid an attack unless flat-footed or unaware?
I've already ruled that this ability doesn't allow wizards to avoid spells targeted at them unless their jaunt specifically breaks line of effect to the targeting caster... this seems within RAW. However, my interpretation is that weaponlike spells would still automatically miss and be wasted (whereas magic missiles or energy missiles and such would still hit unless LoE was broken).
Is the Abrupt Jaunt really as powerful as it seems? I'm aware of the usual RBDM tricks to ambush PCs and catch the wizard flat-footed. Once my monsters hit caster level 7 I can nail the wizard with Dimensional Anchor, but that uses up precious actions, and only foes who had previous knowledge of the party's tactics could prepare such countermeasures.
Am I interpreting the immediate action correctly as an interruption of the action which preceded/triggered the abrupt jaunt? Do the rules gurus here (Hyp and FranktheDM or others) have any experience adjudicating this class feature? Do you consider it balanced?
Thanks for any help on this one.