Absent thought: Pact Power source

Rechan

Adventurer
Over on the "Non-core class you wanna see" thread, someone mentioned the Witch, and I mentioned the Binder, and that made me think:

A power source for every role, related to "Pacts". Sure, I realize the Warlock will probably be Divine or Arcane, but this is where "Rule 0" comes in.

You would have:

Defender: Binder. This would function much like the 3.5 Binder; a "binding" gives the Binder access to a small package of at will/per encounter/per day abilities. Most of them would be related to Defending, but some bindings could allow the Binder to be a second-string Striker, Controller or Leader.
Striker: Warlock. As 4e presents them.
Leader: Witch. Powers related to Divination, Adjuration, Enchantment, Healing, and Weather control.
Controller: ? Possibly a "Summoner" or just tapping into the raw power of where ever their Pact originates (Hellfire, the burning essence of the Elemental Tempest, the strength-sapping darkness of the Shadowfell, etc).

Now, with this setup I can see Pacts going one of two routes.

1) The 4e Warlock Route. Pick an entity from one of these places: Elemental Maelstrom, Feywild, Shadowfell, Hell. Your powers have that general theme, along with their general effects (Picking the Elemental Tempest gives energy type/minor nature effecting powers, etc).

2) The 3e Binder Route. You don't make deals with a specific entity, but entities outside of the mainstream (the Vestiges), and depending on what package you get, what powers you get. The problem here is that you come up with a LOT of packages, and for each class, and it can get a little dicey.
 

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Commonblade said:
I think the Warlock is already classified as a Arcane Striker.
This is why I said:

Sure, I realize the Warlock will probably be Divine or Arcane, but this is where "Rule 0" comes in.

:)
 
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