Academy of Drell, Part 5

"Seems as sound a plan as any, Charlotte. And hopefully I won't need to test this new armor..." Mortimer grips the hilt of his rapier, ready for the attack.

Gods, there's a fair number of them. I hope we know what we're doing... he thinks to himself, nervously chewing on his fingernails.
 

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Charlotte nods to Victor. "Good plan. Just be careful not to hit Mortimer or I..." She smiles slightly, though it seems strained.

This is just great. The bard and I are going to go up against four orcs, on our own, with support from an archer who very well may hit us...
You could always let someone else figure out a plan.
There isn't time. Sildarin is already at the boat, and in a moment, he'll be attacking the orc. If we don't move now...
What loss would he be?
...he helps the group. He is a valuable member of the team.
...bull. You like him, and won't let his efforts die in vain.
...I'm doing what must be done. That's all.
Right... you just go ahead and keep telling yourself that. It might eventually become true...
Shut up.


"Let's go." Charlotte says angrily, and starts to head towards the position marked on her crude map, pausing for a moment to let Victor catch up with her and pulling out the rapier Serbanas gave her.

"Do you need a weapon?" She asks the bard. "If you do, you can use my other rapier..."
 

I can do this... I can do this... I can do this... Clear the mind. Breathe. KNOW it's going to work. KNOW it. This will work.

Rallyn relaxes his body and pictures his astral form as a 15' giant of a creature with massive strong arms, impossible to resist. His eyes open and fix the nearest orc with a bland gaze, his breathing is even, his pulse slows, and he waits in the void to snatch the orc in his grasp.
 

I'm assuming everyone is waiting for either Sildarin to act against the orc in the longboat, or until the orcs spot them, or for someone to trigger the attack.

Sildarin needs to make 1 swim check, DC 15, because of the cold. If he first makes an Endurance check (or untrained CON check), DC 15, he can add +2 to this roll. He may not take 10 as this water is deathly cold.
 

Lyrique Casts the ghost sound to the north of the "battle ground" his next action will be to use the want to cast a fire ball in the middle of the Orcs playing dice hopefuly before Charlotte and company get there.
 


Sildarin can feel his muscles beginning to cramp up and seize as he glides through the water but he manages to get close to the longboat without revealing his prescence. Drawing near, Sildarin sees the orc inside the small sea-craft is indeed an orc, and one wearing a kilt, with a belt made of skulls and a red hand-print pattern on the border of the kilt. Leaned against the drowsy looking humanoid is a large skull-topped staff.

He doesn't appear to notice Sildarin sliding through the water.
 

A spellcaster or a psion. Not good.
What makes you think so?
The general outfit and the staff. Others had more destructive weapons.

Sildarin shiwers as a memory of one of them cleaving through him passes his mind.

If it looks like he could do it easily, Sildarin topples the boat and then attacks the orc with his rapier. If that isn't possible, he'll climb to the boat and grap the staff.
 

The longboat is very stable. So much so, that when Sildarin clambers aboard, the kilt-wearing orc doesn't even appear to notice his presence.

He races up, still dripping icy cold water and lunges for the staff!

Surprise round! Roll your attacks, UMD checks, etc. To save time, roll initiative.

The orcs on shore are all Barbarians and have Uncanny Dodge. They are not denied their Dex bonus. Sorry, Rogues.
 

Victor, prone in his vantage point, let his first bolt silently fly towards the nearest orc's throat.

Can you see me now, Augustus? Look at your brother!

Init 14+1=15 Atk 20+7=27 Crit Atk 8+7=15 dmg 7+2=9 Crit dmg 4+2=6
 

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